boredom: wants to see something new

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to see something new 1.00
wants to learn something new 0.94
wants to talk to someone 0.84
wants to see movie 0.83
wants to see art 0.83
wants to see excite story 0.83
wants to sell your new book 0.82
wants to create idea 0.82
wants to work 0.82
wants to have fun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.09
¬ Plausible(problem, wants to create idea)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
Evidence: 0.62
¬ Remarkable(problem, wants to create idea)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.09
¬ Remarkable(boredom, wants to see excite story)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.07
¬ Salient(boredom, wants to see excite story)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.14
¬ Remarkable(boredom, wants to sell your new book)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.09
¬ Salient(boredom, wants to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.12
¬ Salient(boredom, wants to sell your new book)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.20
¬ Plausible(boredom, wants to see art)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.22
¬ Plausible(boredom, wants to sell your new book)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.26
¬ Plausible(boredom, wants to work)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.29
¬ Plausible(boredom, wants to see excite story)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.27
¬ Salient(boredom, wants to work)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.33
¬ Salient(boredom, wants to see art)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.48
¬ Typical(boredom, wants to work)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.56
¬ Typical(boredom, wants to see art)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.63
¬ Typical(boredom, wants to see excite story)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.69
¬ Typical(boredom, wants to sell your new book)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.20
Salient(boredom, wants to see something new)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to see something new)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
Evidence: 0.58
¬ Typical(problem, wants to create idea)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.32
Typical(boredom, wants to see something new)
Evidence: 0.58
¬ Typical(problem, wants to create idea)