boredom: wants to talk to someone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to talk to someone 1.00
wants to entertain someone 0.84
wants to learn something new 0.84
wants to see something new 0.84
wants to make person laugh 0.84
wants to meet person 0.80
wants to make friend 0.80
wants to chat with friend 0.79
wants to go somewhere 0.79
wants to see person play game 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.12
¬ Plausible(loneliness, wants to meet person)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.46
Remarkable(loneliness, wants to make friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.45
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.21
¬ Plausible(loneliness, wants to make person laugh)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.14
¬ Plausible(loneliness, wants to chat with friend)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.27
¬ Salient(boredom, wants to entertain someone)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.29
Typical(boredom, wants to talk to someone)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.35
¬ Plausible(boredom, wants to go somewhere)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.29
Typical(boredom, wants to talk to someone)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.29
Typical(boredom, wants to talk to someone)
Evidence: 0.32
¬ Typical(boredom, wants to go somewhere)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.29
Typical(boredom, wants to talk to someone)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.29
Typical(boredom, wants to talk to someone)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.54
¬ Salient(boredom, wants to go somewhere)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.25
Salient(boredom, wants to talk to someone)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to talk to someone)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.63
¬ Typical(loneliness, wants to meet person)
0.05
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.75
¬ Typical(loneliness, wants to chat with friend)
0.04
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)