bot: be allowed in aram games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer
Weight: 0.60
, computer program
Weight: 0.54
, parasite
Weight: 0.50
, thing
Weight: 0.48
Siblings computer virus
Weight: 0.35
, computer mouse
Weight: 0.34
, computer programmer
Weight: 0.34
, computer network
Weight: 0.34
, computer monitor
Weight: 0.34

Related properties

Property Similarity
be allowed in aram games 1.00
is allowed 0.88
be allowed run 0.85
be allowed say 0.82
be allowed buy again 0.81
be allowed buy 0.81
be allowed in competitive 0.81
be allowed continuously run 0.78
be allowed deny 0.77
be allowed answer 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.49
Plausible(bot, be allowed in aram games)
Evidence: 0.40
¬ Salient(bot, be allowed in aram games)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.49
Plausible(bot, be allowed in aram games)
Evidence: 0.27
¬ Plausible(bot, be allowed say)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.62
Typical(bot, be allowed in aram games)
Evidence: 0.39
¬ Typical(bot, be allowed say)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.40
Salient(bot, be allowed in aram games)
Evidence: 0.25
¬ Salient(bot, be allowed say)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.62
Typical(bot, be allowed in aram games)
Evidence: 0.37
¬ Typical(bot, be allowed answer)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.38
Remarkable(bot, be allowed in aram games)
Evidence: 0.33
¬ Remarkable(bot, be allowed say)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.49
Plausible(bot, be allowed in aram games)
Evidence: 0.36
¬ Plausible(bot, be allowed answer)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.40
Salient(bot, be allowed in aram games)
Evidence: 0.36
¬ Salient(bot, be allowed answer)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.38
Remarkable(bot, be allowed in aram games)
Evidence: 0.45
¬ Remarkable(bot, be allowed in competitive)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.62
Typical(bot, be allowed in aram games)
Evidence: 0.85
¬ Typical(bot, be allowed in competitive)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.38
Remarkable(bot, be allowed in aram games)
Evidence: 0.56
¬ Remarkable(bot, be allowed answer)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.49
Plausible(bot, be allowed in aram games)
Evidence: 0.76
¬ Plausible(bot, be allowed in competitive)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.40
Salient(bot, be allowed in aram games)
Evidence: 0.74
¬ Salient(bot, be allowed in competitive)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
Salient(bot, be allowed in aram games)
Evidence: 0.62
¬ Typical(bot, be allowed in aram games)
Evidence: 0.38
¬ Remarkable(bot, be allowed in aram games)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.49
Plausible(bot, be allowed in aram games)
Evidence: 0.62
¬ Typical(bot, be allowed in aram games)