bot: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer
Weight: 0.60
, computer program
Weight: 0.54
, parasite
Weight: 0.50
, thing
Weight: 0.48
Siblings computer virus
Weight: 0.35
, computer mouse
Weight: 0.34
, computer programmer
Weight: 0.34
, computer network
Weight: 0.34
, computer monitor
Weight: 0.34

Related properties

Property Similarity
be in video games 1.00
be in games 0.91
be in game 0.84
feel in game 0.79
be programmed in computer games 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.22
¬ Salient(bot, be in video games)

Similarity expansion

0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.48
Typical(bot, be in video games)
Evidence: 0.67
¬ Typical(bot, be in games)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.48
Typical(bot, be in video games)
Evidence: 0.63
¬ Typical(bot, be in game)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.48
Typical(bot, be in video games)
Evidence: 0.56
¬ Typical(bot, feel in game)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.23
Remarkable(bot, be in video games)
Evidence: 0.51
¬ Remarkable(bot, be programmed in computer games)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.91
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.70
¬ Plausible(bot, be in games)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.67
¬ Plausible(bot, be in game)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.48
Typical(bot, be in video games)
Evidence: 0.85
¬ Typical(bot, be programmed in computer games)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.64
¬ Plausible(bot, feel in game)
0.31
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.91
Evidence: 0.23
Remarkable(bot, be in video games)
Evidence: 0.78
¬ Remarkable(bot, be in games)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.77
¬ Plausible(bot, be programmed in computer games)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.84
Evidence: 0.23
Remarkable(bot, be in video games)
Evidence: 0.77
¬ Remarkable(bot, be in game)
0.27
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.91
Evidence: 0.22
Salient(bot, be in video games)
Evidence: 0.83
¬ Salient(bot, be in games)
0.27
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.84
Evidence: 0.22
Salient(bot, be in video games)
Evidence: 0.79
¬ Salient(bot, be in game)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.22
Salient(bot, be in video games)
Evidence: 0.79
¬ Salient(bot, be programmed in computer games)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.22
Salient(bot, be in video games)
Evidence: 0.81
¬ Salient(bot, feel in game)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.23
Remarkable(bot, be in video games)
Evidence: 0.84
¬ Remarkable(bot, feel in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.22
Salient(bot, be in video games)
Evidence: 0.48
¬ Typical(bot, be in video games)
Evidence: 0.23
¬ Remarkable(bot, be in video games)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.28
Plausible(bot, be in video games)
Evidence: 0.48
¬ Typical(bot, be in video games)