bounty: combat computer crime

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents paper towel
Weight: 0.50
, thing
Weight: 0.47
, sum
Weight: 0.46
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Weight: 0.46
Siblings booty
Weight: 0.30
, bonus
Weight: 0.29
, carrot juice
Weight: 0.29
, retribution
Weight: 0.29
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Related properties

Property Similarity
combat computer crime 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(bounty, combat computer crime)
Evidence: 0.05
¬ Salient(bounty, combat computer crime)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(bounty, combat computer crime)
Evidence: 0.24
¬ Typical(bounty, combat computer crime)
Evidence: 0.05
¬ Remarkable(bounty, combat computer crime)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.05
Plausible(bounty, combat computer crime)
Evidence: 0.24
¬ Typical(bounty, combat computer crime)