bounty: reset disconnect

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents paper towel
Weight: 0.50
, thing
Weight: 0.47
, sum
Weight: 0.46
, reward
Weight: 0.46
Siblings booty
Weight: 0.30
, bonus
Weight: 0.29
, carrot juice
Weight: 0.29
, retribution
Weight: 0.29
, abundance
Weight: 0.29

Related properties

Property Similarity
reset disconnect 1.00
disconnect leave 0.90
reset in multiplayer 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(bounty, reset disconnect)
Evidence: 0.05
¬ Salient(bounty, reset disconnect)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.04
Plausible(bounty, reset disconnect)
Evidence: 0.02
¬ Plausible(bounty, disconnect leave)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.05
Salient(bounty, reset disconnect)
Evidence: 0.02
¬ Salient(bounty, disconnect leave)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.06
Remarkable(bounty, reset disconnect)
Evidence: 0.03
¬ Remarkable(bounty, disconnect leave)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.20
Typical(bounty, reset disconnect)
Evidence: 0.16
¬ Typical(bounty, disconnect leave)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.20
Typical(bounty, reset disconnect)
Evidence: 0.25
¬ Typical(bounty, reset in multiplayer)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.05
Salient(bounty, reset disconnect)
Evidence: 0.43
¬ Salient(bounty, reset in multiplayer)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.06
Remarkable(bounty, reset disconnect)
Evidence: 0.65
¬ Remarkable(bounty, reset in multiplayer)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.04
Plausible(bounty, reset disconnect)
Evidence: 0.76
¬ Plausible(bounty, reset in multiplayer)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(bounty, reset disconnect)
Evidence: 0.20
¬ Typical(bounty, reset disconnect)
Evidence: 0.06
¬ Remarkable(bounty, reset disconnect)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.04
Plausible(bounty, reset disconnect)
Evidence: 0.20
¬ Typical(bounty, reset disconnect)