bowler: get fast injured

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hat
Weight: 0.54
, fielder
Weight: 0.46
, option
Weight: 0.40
, friend
Weight: 0.39
, player
Weight: 0.39
Siblings spinner
Weight: 0.30
, baseball player
Weight: 0.30
, football player
Weight: 0.30
, tennis player
Weight: 0.30
, fedora
Weight: 0.29

Related properties

Property Similarity
get fast injured 1.00
get injured 0.95
is fast 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.50
¬ Remarkable(bowler, get fast injured)
Evidence: 0.61
¬ Remarkable(baseball player, get injured)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.67
Plausible(bowler, get fast injured)
Evidence: 0.61
Remarkable(baseball player, get injured)
Evidence: 0.88
¬ Plausible(baseball player, get injured)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.67
Plausible(bowler, get fast injured)
Evidence: 0.70
¬ Salient(bowler, get fast injured)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.70
Salient(bowler, get fast injured)
Evidence: 0.45
¬ Salient(bowler, get injured)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.75
Typical(bowler, get fast injured)
Evidence: 0.64
¬ Typical(bowler, get injured)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.67
Plausible(bowler, get fast injured)
Evidence: 0.51
¬ Plausible(bowler, get injured)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.50
Remarkable(bowler, get fast injured)
Evidence: 0.38
¬ Remarkable(bowler, get injured)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Typical(bowler, get fast injured)
Evidence: 0.85
¬ Typical(bowler, is fast)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Salient(bowler, get fast injured)
Evidence: 0.86
¬ Salient(bowler, is fast)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.67
Plausible(bowler, get fast injured)
Evidence: 0.80
¬ Plausible(bowler, is fast)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.50
Remarkable(bowler, get fast injured)
Evidence: 0.59
¬ Remarkable(bowler, is fast)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.70
Salient(bowler, get fast injured)
Evidence: 0.75
¬ Typical(bowler, get fast injured)
Evidence: 0.50
¬ Remarkable(bowler, get fast injured)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.67
Plausible(bowler, get fast injured)
Evidence: 0.75
¬ Typical(bowler, get fast injured)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.95
Evidence: 0.50
¬ Remarkable(bowler, get fast injured)
Evidence: 0.93
¬ Typical(baseball player, get injured)