bowler: get paid more

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hat
Weight: 0.54
, fielder
Weight: 0.46
, option
Weight: 0.40
, friend
Weight: 0.39
, player
Weight: 0.39
Siblings spinner
Weight: 0.30
, baseball player
Weight: 0.30
, football player
Weight: 0.30
, tennis player
Weight: 0.30
, fedora
Weight: 0.29

Related properties

Property Similarity
get paid more 1.00
get paid 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(bowler, get paid more)
Evidence: 0.68
¬ Remarkable(football player, get paid)
0.07
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(bowler, get paid more)
Evidence: 0.70
¬ Remarkable(baseball player, get paid)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.57
Plausible(bowler, get paid more)
Evidence: 0.70
Remarkable(baseball player, get paid)
Evidence: 0.95
¬ Plausible(baseball player, get paid)
0.50
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.57
Plausible(bowler, get paid more)
Evidence: 0.68
Remarkable(football player, get paid)
Evidence: 0.95
¬ Plausible(football player, get paid)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.57
Plausible(bowler, get paid more)
Evidence: 0.67
¬ Salient(bowler, get paid more)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.69
Remarkable(bowler, get paid more)
Evidence: 0.63
¬ Remarkable(bowler, get paid)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.67
Salient(bowler, get paid more)
Evidence: 0.88
¬ Salient(bowler, get paid)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.57
Plausible(bowler, get paid more)
Evidence: 0.82
¬ Plausible(bowler, get paid)
0.52
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.56
Typical(bowler, get paid more)
Evidence: 0.85
¬ Typical(bowler, get paid)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.67
Salient(bowler, get paid more)
Evidence: 0.56
¬ Typical(bowler, get paid more)
Evidence: 0.69
¬ Remarkable(bowler, get paid more)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.57
Plausible(bowler, get paid more)
Evidence: 0.56
¬ Typical(bowler, get paid more)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(bowler, get paid more)
Evidence: 0.98
¬ Typical(baseball player, get paid)
0.04
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(bowler, get paid more)
Evidence: 0.98
¬ Typical(football player, get paid)