bowler: is fast

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
is fast 1.00
get fast injured 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(bowler, is fast)
Evidence: 0.86
¬ Salient(bowler, is fast)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Salient(bowler, is fast)
Evidence: 0.70
¬ Salient(bowler, get fast injured)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Typical(bowler, is fast)
Evidence: 0.75
¬ Typical(bowler, get fast injured)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.80
Plausible(bowler, is fast)
Evidence: 0.67
¬ Plausible(bowler, get fast injured)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.59
Remarkable(bowler, is fast)
Evidence: 0.50
¬ Remarkable(bowler, get fast injured)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(bowler, is fast)
Evidence: 0.85
¬ Typical(bowler, is fast)
Evidence: 0.59
¬ Remarkable(bowler, is fast)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(bowler, is fast)
Evidence: 0.85
¬ Typical(bowler, is fast)