bowser: become giga bowser

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
become giga bowser 1.00
be called bowser 0.87
be named bowser 0.86
do ground pound on nintendo game bowsers 0.75
do ground pound on nintendo ds game bowsers 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.50
Plausible(bowser, become giga bowser)
Evidence: 0.72
¬ Salient(bowser, become giga bowser)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.32
Typical(bowser, become giga bowser)
Evidence: 0.01
¬ Typical(bowser, be called bowser)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.32
Typical(bowser, become giga bowser)
Evidence: 0.07
¬ Typical(bowser, be named bowser)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Remarkable(bowser, become giga bowser)
Evidence: 0.99
¬ Remarkable(bowser, be called bowser)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.50
Plausible(bowser, become giga bowser)
Evidence: 0.20
¬ Plausible(bowser, be called bowser)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.91
Remarkable(bowser, become giga bowser)
Evidence: 0.96
¬ Remarkable(bowser, be named bowser)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.72
Salient(bowser, become giga bowser)
Evidence: 0.49
¬ Salient(bowser, be called bowser)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.50
Plausible(bowser, become giga bowser)
Evidence: 0.31
¬ Plausible(bowser, be named bowser)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.72
Salient(bowser, become giga bowser)
Evidence: 0.58
¬ Salient(bowser, be named bowser)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.72
Salient(bowser, become giga bowser)
Evidence: 0.32
¬ Typical(bowser, become giga bowser)
Evidence: 0.91
¬ Remarkable(bowser, become giga bowser)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.50
Plausible(bowser, become giga bowser)
Evidence: 0.32
¬ Typical(bowser, become giga bowser)