bowser: do dancing in mario bros

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
do dancing in mario bros 1.00
really hate mario 0.86
is mario caracters 0.84
is favourite mario caracter 0.84
is mario caracter 0.84
be jealous of mario 0.83
is best mario caracters 0.83
be jerk to mario 0.83
make fireballs on mario kart wii 0.80
is enemy mario 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.01
¬ Salient(bowser, do dancing in mario bros)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.08
¬ Remarkable(bowser, really hate mario)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.09
¬ Plausible(bowser, really hate mario)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.10
¬ Salient(bowser, really hate mario)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.19
¬ Salient(bowser, is enemy mario)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.19
¬ Remarkable(bowser, is enemy mario)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.24
¬ Remarkable(bowser, be jealous of mario)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.21
¬ Plausible(bowser, is enemy mario)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.24
¬ Remarkable(bowser, make fireballs on mario kart wii)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.37
¬ Typical(bowser, really hate mario)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.32
¬ Salient(bowser, be jealous of mario)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.36
¬ Remarkable(bowser, be jerk to mario)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.37
¬ Salient(bowser, make fireballs on mario kart wii)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.44
¬ Typical(bowser, is enemy mario)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.42
¬ Remarkable(bowser, is best mario caracters)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.44
¬ Salient(bowser, be jerk to mario)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.46
¬ Plausible(bowser, be jealous of mario)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.02
Remarkable(bowser, do dancing in mario bros)
Evidence: 0.50
¬ Remarkable(bowser, is favourite mario caracter)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.52
¬ Plausible(bowser, be jerk to mario)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.55
¬ Plausible(bowser, make fireballs on mario kart wii)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.68
¬ Typical(bowser, be jerk to mario)
0.30
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.70
¬ Typical(bowser, be jealous of mario)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.78
¬ Typical(bowser, make fireballs on mario kart wii)
0.23
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.68
¬ Salient(bowser, is best mario caracters)
0.23
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.83
¬ Typical(bowser, is best mario caracters)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.83
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.70
¬ Plausible(bowser, is best mario caracters)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.84
Evidence: 0.18
Typical(bowser, do dancing in mario bros)
Evidence: 0.96
¬ Typical(bowser, is favourite mario caracter)
0.09
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.84
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.89
¬ Plausible(bowser, is favourite mario caracter)
0.06
Rule weight: 0.85
Evidence weight: 0.09
Similarity weight: 0.84
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.92
¬ Salient(bowser, is favourite mario caracter)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(bowser, do dancing in mario bros)
Evidence: 0.18
¬ Typical(bowser, do dancing in mario bros)
Evidence: 0.02
¬ Remarkable(bowser, do dancing in mario bros)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.01
Plausible(bowser, do dancing in mario bros)
Evidence: 0.18
¬ Typical(bowser, do dancing in mario bros)