bowser: has quality evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
has quality evil 1.00
has quality bad 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(boss, has quality evil)
Evidence: 0.94
¬ Typical(bowser, has quality evil)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.67
Plausible(enemy, has quality bad)
Evidence: 0.94
¬ Typical(bowser, has quality evil)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.85
¬ Plausible(boss, has quality evil)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.67
¬ Plausible(enemy, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.57
¬ Remarkable(boss, has quality evil)
0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.41
¬ Remarkable(enemy, has quality bad)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.56
¬ Remarkable(oil company, has quality bad)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(boss, has quality evil)
Evidence: 0.54
Remarkable(bowser, has quality evil)
Evidence: 0.88
¬ Plausible(bowser, has quality evil)
0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.67
Plausible(enemy, has quality bad)
Evidence: 0.54
Remarkable(bowser, has quality evil)
Evidence: 0.88
¬ Plausible(bowser, has quality evil)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.56
Remarkable(oil company, has quality bad)
Evidence: 0.81
¬ Plausible(oil company, has quality bad)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.92
¬ Salient(bowser, has quality evil)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.94
Typical(bowser, has quality evil)
Evidence: 0.75
¬ Typical(bowser, has quality bad)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Salient(bowser, has quality evil)
Evidence: 0.86
¬ Salient(bowser, has quality bad)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.74
¬ Plausible(bowser, has quality bad)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.54
Remarkable(bowser, has quality evil)
Evidence: 0.74
¬ Remarkable(bowser, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Salient(bowser, has quality evil)
Evidence: 0.94
¬ Typical(bowser, has quality evil)
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.88
Plausible(bowser, has quality evil)
Evidence: 0.94
¬ Typical(bowser, has quality evil)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.92
¬ Typical(boss, has quality evil)
0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.80
¬ Typical(enemy, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.54
¬ Remarkable(bowser, has quality evil)
Evidence: 0.88
¬ Typical(oil company, has quality bad)

Typicality inheritance from parent to child

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Typical(bowser, has quality evil)
Evidence: 0.92
¬ Typical(boss, has quality evil)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.94
Typical(bowser, has quality evil)
Evidence: 0.80
¬ Typical(enemy, has quality bad)