bowser: is enemies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
is enemies 1.00
is enemy mario 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.68
Plausible(bowser, is enemies)
Evidence: 0.67
¬ Salient(bowser, is enemies)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.67
Salient(bowser, is enemies)
Evidence: 0.19
¬ Salient(bowser, is enemy mario)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.68
Plausible(bowser, is enemies)
Evidence: 0.21
¬ Plausible(bowser, is enemy mario)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.79
Typical(bowser, is enemies)
Evidence: 0.44
¬ Typical(bowser, is enemy mario)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.45
Remarkable(bowser, is enemies)
Evidence: 0.19
¬ Remarkable(bowser, is enemy mario)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Salient(bowser, is enemies)
Evidence: 0.79
¬ Typical(bowser, is enemies)
Evidence: 0.45
¬ Remarkable(bowser, is enemies)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.68
Plausible(bowser, is enemies)
Evidence: 0.79
¬ Typical(bowser, is enemies)