bowser: is enemy mario

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
is enemy mario 1.00
is mario caracters 0.88
is favourite mario caracter 0.86
is mario caracter 0.86
is best mario caracters 0.86
really hate mario 0.86
be jealous of mario 0.84
is enemies 0.83
be jerk to mario 0.82
make fireballs on mario kart wii 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.19
¬ Salient(bowser, is enemy mario)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.08
¬ Remarkable(bowser, really hate mario)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.09
¬ Plausible(bowser, really hate mario)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.10
¬ Salient(bowser, really hate mario)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.37
¬ Typical(bowser, really hate mario)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.24
¬ Remarkable(bowser, be jealous of mario)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.24
¬ Remarkable(bowser, make fireballs on mario kart wii)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.32
¬ Salient(bowser, be jealous of mario)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.36
¬ Remarkable(bowser, be jerk to mario)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.42
¬ Remarkable(bowser, is best mario caracters)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.37
¬ Salient(bowser, make fireballs on mario kart wii)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.46
¬ Plausible(bowser, be jealous of mario)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.45
¬ Remarkable(bowser, is enemies)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.44
¬ Salient(bowser, be jerk to mario)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.19
Remarkable(bowser, is enemy mario)
Evidence: 0.50
¬ Remarkable(bowser, is favourite mario caracter)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.70
¬ Typical(bowser, be jealous of mario)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.68
¬ Typical(bowser, be jerk to mario)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.52
¬ Plausible(bowser, be jerk to mario)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.83
¬ Typical(bowser, is best mario caracters)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.79
¬ Typical(bowser, is enemies)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.55
¬ Plausible(bowser, make fireballs on mario kart wii)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.78
¬ Typical(bowser, make fireballs on mario kart wii)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.44
Typical(bowser, is enemy mario)
Evidence: 0.96
¬ Typical(bowser, is favourite mario caracter)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.86
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.70
¬ Plausible(bowser, is best mario caracters)
0.33
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.68
¬ Salient(bowser, is best mario caracters)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.68
¬ Plausible(bowser, is enemies)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.67
¬ Salient(bowser, is enemies)
0.22
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.86
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.89
¬ Plausible(bowser, is favourite mario caracter)
0.18
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.86
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.92
¬ Salient(bowser, is favourite mario caracter)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(bowser, is enemy mario)
Evidence: 0.44
¬ Typical(bowser, is enemy mario)
Evidence: 0.19
¬ Remarkable(bowser, is enemy mario)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.21
Plausible(bowser, is enemy mario)
Evidence: 0.44
¬ Typical(bowser, is enemy mario)