boxer: get tired

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fighter
Weight: 0.69
, athlete
Weight: 0.69
, dog
Weight: 0.64
, character
Weight: 0.63
, breed
Weight: 0.62
Siblings wrestler
Weight: 0.38
, gymnast
Weight: 0.36
, cyclist
Weight: 0.35
, beagle
Weight: 0.35
, tennis player
Weight: 0.35

Related properties

Property Similarity
get tired 1.00
have messed up ears 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.08
Rule weight: 0.66
Evidence weight: 0.16
Similarity weight: 0.75
Evidence: 0.03
Plausible(fighter, have messed up ears)
Evidence: 0.86
¬ Typical(boxer, get tired)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.82
Plausible(boxer, get tired)
Evidence: 0.03
¬ Plausible(fighter, have messed up ears)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(boxer, get tired)
Evidence: 0.04
¬ Remarkable(fighter, have messed up ears)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.03
Plausible(fighter, have messed up ears)
Evidence: 0.67
Remarkable(boxer, get tired)
Evidence: 0.82
¬ Plausible(boxer, get tired)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(boxer, get tired)
Evidence: 0.88
¬ Salient(boxer, get tired)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.88
Salient(boxer, get tired)
Evidence: 0.27
¬ Salient(boxer, have messed up ears)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.82
Plausible(boxer, get tired)
Evidence: 0.30
¬ Plausible(boxer, have messed up ears)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.86
Typical(boxer, get tired)
Evidence: 0.43
¬ Typical(boxer, have messed up ears)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.67
Remarkable(boxer, get tired)
Evidence: 0.34
¬ Remarkable(boxer, have messed up ears)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.88
Salient(boxer, get tired)
Evidence: 0.86
¬ Typical(boxer, get tired)
Evidence: 0.67
¬ Remarkable(boxer, get tired)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(boxer, get tired)
Evidence: 0.86
¬ Typical(boxer, get tired)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(boxer, get tired)
Evidence: 0.19
¬ Typical(fighter, have messed up ears)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.86
Typical(boxer, get tired)
Evidence: 0.19
¬ Typical(fighter, have messed up ears)