breaking: be considered unlucky

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents damage
Weight: 0.59
, crime
Weight: 0.57
, charge
Weight: 0.56
, matter
Weight: 0.52
, problem
Weight: 0.51
Siblings stealing
Weight: 0.31
, cracking
Weight: 0.31
, hacking
Weight: 0.31
, tear
Weight: 0.31
, breach
Weight: 0.30

Related properties

Property Similarity
be considered unlucky 1.00
be considered good 0.78
is bad luck 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(breaking, be considered unlucky)
Evidence: 0.90
¬ Salient(breaking, be considered unlucky)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.92
Typical(breaking, be considered unlucky)
Evidence: 0.71
¬ Typical(breaking, be considered good)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.92
Typical(breaking, be considered unlucky)
Evidence: 0.64
¬ Typical(breaking, is bad luck)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.90
Salient(breaking, be considered unlucky)
Evidence: 0.71
¬ Salient(breaking, be considered good)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.90
Salient(breaking, be considered unlucky)
Evidence: 0.58
¬ Salient(breaking, is bad luck)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.87
Plausible(breaking, be considered unlucky)
Evidence: 0.65
¬ Plausible(breaking, be considered good)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.87
Plausible(breaking, be considered unlucky)
Evidence: 0.55
¬ Plausible(breaking, is bad luck)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.56
Remarkable(breaking, be considered unlucky)
Evidence: 0.51
¬ Remarkable(breaking, is bad luck)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.56
Remarkable(breaking, be considered unlucky)
Evidence: 0.59
¬ Remarkable(breaking, be considered good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Salient(breaking, be considered unlucky)
Evidence: 0.92
¬ Typical(breaking, be considered unlucky)
Evidence: 0.56
¬ Remarkable(breaking, be considered unlucky)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(breaking, be considered unlucky)
Evidence: 0.92
¬ Typical(breaking, be considered unlucky)