bring home some fish: be used to eat some fish

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to eat some fish 1.00
causes eat fish 0.96
be motivated by eat fish 0.95
be motivated by fish be good to eat 0.94
requires buy some fish 0.92
be motivated by you want to eat fish 0.92
be motivated by eat fish at meal 0.92
requires go fish 0.91
causes eat fish for dinner 0.91
be used to sell some fish 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 0.95
¬ Salient(bring home some fish, be used to eat some fish)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, be motivated by eat fish)
0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, be motivated by fish be good to eat)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, be motivated by eat fish)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.98
¬ Remarkable(bring home some fish, be motivated by eat fish)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, be motivated by fish be good to eat)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, requires buy some fish)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.98
¬ Remarkable(bring home some fish, be motivated by fish be good to eat)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, be motivated by you want to eat fish)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, requires go fish)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, causes eat fish for dinner)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 1.00
¬ Plausible(bring home some fish, be used to sell some fish)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.94
¬ Salient(bring home some fish, be motivated by eat fish)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, requires buy some fish)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.01
¬ Typical(bring home some fish, be motivated by you want to eat fish)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.97
¬ Remarkable(bring home some fish, requires buy some fish)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.93
¬ Salient(bring home some fish, be motivated by fish be good to eat)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, requires go fish)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.98
¬ Remarkable(bring home some fish, be motivated by you want to eat fish)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.97
¬ Remarkable(bring home some fish, requires go fish)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, causes eat fish for dinner)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.98
¬ Remarkable(bring home some fish, causes eat fish for dinner)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Remarkable(bring home some fish, be used to eat some fish)
Evidence: 0.96
¬ Remarkable(bring home some fish, be used to sell some fish)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.01
Typical(bring home some fish, be used to eat some fish)
Evidence: 0.02
¬ Typical(bring home some fish, be used to sell some fish)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.95
¬ Salient(bring home some fish, requires buy some fish)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.94
¬ Salient(bring home some fish, be motivated by you want to eat fish)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.80
¬ Salient(bring home some fish, causes eat fish for dinner)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.95
¬ Salient(bring home some fish, requires go fish)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.94
¬ Salient(bring home some fish, be used to sell some fish)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(bring home some fish, be used to eat some fish)
Evidence: 0.01
¬ Typical(bring home some fish, be used to eat some fish)
Evidence: 0.98
¬ Remarkable(bring home some fish, be used to eat some fish)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(bring home some fish, be used to eat some fish)
Evidence: 0.01
¬ Typical(bring home some fish, be used to eat some fish)