broken glass: is sharp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents glass
Weight: 0.71
, debris
Weight: 0.66
, material
Weight: 0.62
, trash
Weight: 0.62
, building
Weight: 0.62
Siblings glass bottle
Weight: 0.40
, shot glass
Weight: 0.39
, safety glass
Weight: 0.38
, wine bottle
Weight: 0.36
, window pane
Weight: 0.34

Related properties

Property Similarity
is sharp 1.00
is insanely sharp 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(broken glass, is sharp)
Evidence: 0.06
¬ Salient(broken glass, is sharp)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.07
Remarkable(broken glass, is sharp)
Evidence: 0.05
¬ Remarkable(broken glass, is insanely sharp)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.05
Plausible(broken glass, is sharp)
Evidence: 0.05
¬ Plausible(broken glass, is insanely sharp)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.06
Salient(broken glass, is sharp)
Evidence: 0.05
¬ Salient(broken glass, is insanely sharp)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.20
Typical(broken glass, is sharp)
Evidence: 0.25
¬ Typical(broken glass, is insanely sharp)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Salient(broken glass, is sharp)
Evidence: 0.20
¬ Typical(broken glass, is sharp)
Evidence: 0.07
¬ Remarkable(broken glass, is sharp)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.05
Plausible(broken glass, is sharp)
Evidence: 0.20
¬ Typical(broken glass, is sharp)