buffet: be called viking

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.56
, furniture
Weight: 0.55
, option
Weight: 0.54
, restaurant
Weight: 0.51
Siblings dining table
Weight: 0.34
, fast food restaurant
Weight: 0.34
, seafood restaurant
Weight: 0.34
, steakhouse
Weight: 0.34
, italian restaurant
Weight: 0.33

Related properties

Property Similarity
be called viking 1.00
be called viking in japan 0.93
viking in japan 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.44
Plausible(buffet, be called viking)
Evidence: 0.10
¬ Salient(buffet, be called viking)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.44
Plausible(buffet, be called viking)
Evidence: 0.21
¬ Plausible(buffet, be called viking in japan)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.07
Remarkable(buffet, be called viking)
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.10
Salient(buffet, be called viking)
Evidence: 0.18
¬ Salient(buffet, be called viking in japan)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.44
Plausible(buffet, be called viking)
Evidence: 0.34
¬ Plausible(buffet, viking in japan)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.10
Salient(buffet, be called viking)
Evidence: 0.28
¬ Salient(buffet, viking in japan)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.07
Remarkable(buffet, be called viking)
Evidence: 0.28
¬ Remarkable(buffet, viking in japan)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.30
Typical(buffet, be called viking)
Evidence: 0.46
¬ Typical(buffet, be called viking in japan)
0.51
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.92
Evidence: 0.30
Typical(buffet, be called viking)
Evidence: 0.51
¬ Typical(buffet, viking in japan)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(buffet, be called viking)
Evidence: 0.30
¬ Typical(buffet, be called viking)
Evidence: 0.07
¬ Remarkable(buffet, be called viking)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Plausible(buffet, be called viking)
Evidence: 0.30
¬ Typical(buffet, be called viking)