bugle: be used to wake up soldier

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents brass instrument
Weight: 0.65
, musical instrument
Weight: 0.61
, instrument
Weight: 0.49
, sound
Weight: 0.46
Siblings trumpet
Weight: 0.36
, percussion instrument
Weight: 0.36
, tuba
Weight: 0.36
, horn
Weight: 0.35
, cornet
Weight: 0.35

Related properties

Property Similarity
be used to wake up soldier 1.00
be used to wake person up in army 0.89
be used to wake person up 0.86
be used to wake child 0.83
wants to wake up in morning 0.81
be used to wake you in morning 0.81
be used to wake up troop 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.04
Plausible(sound, be used to wake you in morning)
Evidence: 0.62
¬ Typical(bugle, be used to wake up soldier)
0.21
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.03
Plausible(sound, wants to wake up in morning)
Evidence: 0.62
¬ Typical(bugle, be used to wake up soldier)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.03
¬ Plausible(sound, wants to wake up in morning)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.04
¬ Plausible(sound, be used to wake you in morning)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.33
¬ Remarkable(sound, be used to wake you in morning)
0.37
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.45
¬ Remarkable(sound, wants to wake up in morning)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.17
¬ Remarkable(tuba, be used to wake child)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.03
Plausible(sound, wants to wake up in morning)
Evidence: 0.47
Remarkable(bugle, be used to wake up soldier)
Evidence: 0.08
¬ Plausible(bugle, be used to wake up soldier)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.04
Plausible(sound, be used to wake you in morning)
Evidence: 0.47
Remarkable(bugle, be used to wake up soldier)
Evidence: 0.08
¬ Plausible(bugle, be used to wake up soldier)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.17
Remarkable(tuba, be used to wake child)
Evidence: 0.09
¬ Plausible(tuba, be used to wake child)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.44
¬ Salient(bugle, be used to wake up soldier)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.05
¬ Plausible(bugle, be used to wake person up in army)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.10
¬ Plausible(bugle, be used to wake person up)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.07
¬ Plausible(bugle, be used to wake up troop)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.62
Typical(bugle, be used to wake up soldier)
Evidence: 0.61
¬ Typical(bugle, be used to wake person up in army)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.62
Typical(bugle, be used to wake up soldier)
Evidence: 0.57
¬ Typical(bugle, be used to wake person up)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.62
Typical(bugle, be used to wake up soldier)
Evidence: 0.54
¬ Typical(bugle, be used to wake up troop)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.44
Salient(bugle, be used to wake up soldier)
Evidence: 0.55
¬ Salient(bugle, be used to wake person up in army)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.44
Salient(bugle, be used to wake up soldier)
Evidence: 0.53
¬ Salient(bugle, be used to wake person up)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.47
Remarkable(bugle, be used to wake up soldier)
Evidence: 0.61
¬ Remarkable(bugle, be used to wake person up)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.47
Remarkable(bugle, be used to wake up soldier)
Evidence: 0.72
¬ Remarkable(bugle, be used to wake person up in army)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.44
Salient(bugle, be used to wake up soldier)
Evidence: 0.65
¬ Salient(bugle, be used to wake up troop)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.47
Remarkable(bugle, be used to wake up soldier)
Evidence: 0.70
¬ Remarkable(bugle, be used to wake up troop)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Salient(bugle, be used to wake up soldier)
Evidence: 0.62
¬ Typical(bugle, be used to wake up soldier)
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.08
Plausible(bugle, be used to wake up soldier)
Evidence: 0.62
¬ Typical(bugle, be used to wake up soldier)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.84
¬ Typical(sound, be used to wake you in morning)
0.24
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.88
¬ Typical(sound, wants to wake up in morning)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(bugle, be used to wake up soldier)
Evidence: 0.82
¬ Typical(tuba, be used to wake child)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.62
Typical(bugle, be used to wake up soldier)
Evidence: 0.84
¬ Typical(sound, be used to wake you in morning)
0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.62
Typical(bugle, be used to wake up soldier)
Evidence: 0.88
¬ Typical(sound, wants to wake up in morning)