build: has door through which person can enter

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents event
Weight: 0.56
, organization
Weight: 0.54
, concept
Weight: 0.53
, part
Weight: 0.52
Siblings development
Weight: 0.31
, foundation
Weight: 0.31
, leverage
Weight: 0.30
, run
Weight: 0.30
, use
Weight: 0.30

Related properties

Property Similarity
has door through which person can enter 1.00
requires go outside 0.79
has many window 0.78
be motivated by get away from someone 0.78
requires look where you be go 0.78
be used to apply it on one face 0.77
has window 0.77
requires just do it 0.77
be used to get away from something 0.77
requires do it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.67
¬ Remarkable(foundation, be used to apply it on one face)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.85
¬ Remarkable(run, requires go outside)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.96
¬ Remarkable(run, be motivated by get away from someone)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.96
¬ Remarkable(run, requires do it)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.96
Remarkable(run, be motivated by get away from someone)
Evidence: 0.86
¬ Plausible(run, be motivated by get away from someone)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.95
Remarkable(run, requires look where you be go)
Evidence: 0.96
¬ Plausible(run, requires look where you be go)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.96
Remarkable(run, requires do it)
Evidence: 0.97
¬ Plausible(run, requires do it)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.67
Remarkable(foundation, be used to apply it on one face)
Evidence: 0.27
¬ Plausible(foundation, be used to apply it on one face)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.85
Remarkable(run, requires go outside)
Evidence: 0.82
¬ Plausible(run, requires go outside)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.29
¬ Salient(build, has door through which person can enter)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.15
¬ Plausible(build, has many window)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.24
Remarkable(build, has door through which person can enter)
Evidence: 0.12
¬ Remarkable(build, has window)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.29
Salient(build, has door through which person can enter)
Evidence: 0.13
¬ Salient(build, has window)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.22
¬ Plausible(build, has window)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.29
Salient(build, has door through which person can enter)
Evidence: 0.38
¬ Salient(build, has many window)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.24
Remarkable(build, has door through which person can enter)
Evidence: 0.40
¬ Remarkable(build, has many window)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.43
Typical(build, has door through which person can enter)
Evidence: 0.61
¬ Typical(build, has many window)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.43
Typical(build, has door through which person can enter)
Evidence: 0.69
¬ Typical(build, has window)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.29
Salient(build, has door through which person can enter)
Evidence: 0.43
¬ Typical(build, has door through which person can enter)
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.34
Plausible(build, has door through which person can enter)
Evidence: 0.43
¬ Typical(build, has door through which person can enter)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.10
¬ Typical(run, requires go outside)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.05
¬ Typical(run, be motivated by get away from someone)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.03
¬ Typical(run, requires look where you be go)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.03
¬ Typical(run, requires do it)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(build, has door through which person can enter)
Evidence: 0.37
¬ Typical(foundation, be used to apply it on one face)