bullet: be at wound gang member body

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be at wound gang member body 1.00
be used to wound someone 0.78
be used to wound 0.76
be used to wound animal 0.75
be used to kill or wound 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.11
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.22
Plausible(weapon, be used to kill or wound)
Evidence: 0.99
¬ Typical(bullet, be at wound gang member body)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.22
¬ Plausible(weapon, be used to kill or wound)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(bullet, be at wound gang member body)
Evidence: 0.32
¬ Remarkable(weapon, be used to kill or wound)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.22
Plausible(weapon, be used to kill or wound)
Evidence: 0.31
Remarkable(bullet, be at wound gang member body)
Evidence: 0.02
¬ Plausible(bullet, be at wound gang member body)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.20
¬ Salient(bullet, be at wound gang member body)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.99
Typical(bullet, be at wound gang member body)
Evidence: 0.70
¬ Typical(bullet, be used to wound someone)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Typical(bullet, be at wound gang member body)
Evidence: 0.66
¬ Typical(bullet, be used to wound)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.99
Typical(bullet, be at wound gang member body)
Evidence: 0.19
¬ Typical(bullet, be used to wound animal)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.03
¬ Plausible(bullet, be used to wound someone)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.31
Remarkable(bullet, be at wound gang member body)
Evidence: 0.32
¬ Remarkable(bullet, be used to wound)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.20
Salient(bullet, be at wound gang member body)
Evidence: 0.38
¬ Salient(bullet, be used to wound)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.44
¬ Plausible(bullet, be used to wound)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.20
Salient(bullet, be at wound gang member body)
Evidence: 0.56
¬ Salient(bullet, be used to wound someone)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.31
Remarkable(bullet, be at wound gang member body)
Evidence: 0.66
¬ Remarkable(bullet, be used to wound someone)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.31
Remarkable(bullet, be at wound gang member body)
Evidence: 0.70
¬ Remarkable(bullet, be used to wound animal)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.58
¬ Plausible(bullet, be used to wound animal)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.75
Evidence: 0.20
Salient(bullet, be at wound gang member body)
Evidence: 0.83
¬ Salient(bullet, be used to wound animal)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.20
Salient(bullet, be at wound gang member body)
Evidence: 0.99
¬ Typical(bullet, be at wound gang member body)
Evidence: 0.31
¬ Remarkable(bullet, be at wound gang member body)

Typical implies Plausible

0.01
Rule weight: 0.48
Evidence weight: 0.03
Similarity weight: 1.00
Evidence: 0.02
Plausible(bullet, be at wound gang member body)
Evidence: 0.99
¬ Typical(bullet, be at wound gang member body)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(bullet, be at wound gang member body)
Evidence: 0.54
¬ Typical(weapon, be used to kill or wound)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.99
Typical(bullet, be at wound gang member body)
Evidence: 0.54
¬ Typical(weapon, be used to kill or wound)