bullet: be used to hunt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be used to hunt 1.00
be use in hunt 0.97
be used to go hunt 0.97
be used to hunt game 0.93
be use by person who hunt 0.91
be at hunt shop 0.91
be used to hunt animal 0.91
be used to kill animal in hunt 0.89
be used to hunt for game animal 0.88
be used to shoot animal when you be hunt 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.62
Plausible(weapon, be used to hunt)
Evidence: 0.90
¬ Typical(bullet, be used to hunt)
0.14
Rule weight: 0.66
Evidence weight: 0.23
Similarity weight: 0.91
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.90
¬ Typical(bullet, be used to hunt)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.06
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.62
¬ Plausible(weapon, be used to hunt)

Remarkability exclusitivity betweem a parent and a child

0.52
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.27
¬ Remarkable(weapon, be used to hunt)
0.51
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.17
¬ Remarkable(gun, be use in hunt)
0.11
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.44
¬ Remarkable(gun, be used to go hunt)
0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.56
¬ Remarkable(rifle, be used to hunt)
0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.59
¬ Remarkable(gun, be used to hunt game)
0.10
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.57
¬ Remarkable(gun, be used to hunt animal)
0.10
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.57
¬ Remarkable(gun, be use by person who hunt)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.73
¬ Remarkable(gun, be used to hunt for game animal)
0.09
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.82
¬ Remarkable(rifle, be used to hunt animal)
0.09
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.85
¬ Remarkable(rifle, be used to kill animal in hunt)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.84
¬ Remarkable(gun, be used to shoot animal when you be hunt)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.62
Plausible(weapon, be used to hunt)
Evidence: 0.32
Remarkable(bullet, be used to hunt)
Evidence: 0.35
¬ Plausible(bullet, be used to hunt)
0.30
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.32
Remarkable(bullet, be used to hunt)
Evidence: 0.35
¬ Plausible(bullet, be used to hunt)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.56
Remarkable(rifle, be used to hunt)
Evidence: 0.33
¬ Plausible(rifle, be used to hunt)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.82
Remarkable(rifle, be used to hunt animal)
Evidence: 0.10
¬ Plausible(rifle, be used to hunt animal)
0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.59
Remarkable(gun, be used to hunt game)
Evidence: 0.15
¬ Plausible(gun, be used to hunt game)
0.54
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.44
Remarkable(gun, be used to go hunt)
Evidence: 0.21
¬ Plausible(gun, be used to go hunt)
0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.85
Remarkable(rifle, be used to kill animal in hunt)
Evidence: 0.11
¬ Plausible(rifle, be used to kill animal in hunt)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.73
Remarkable(gun, be used to hunt for game animal)
Evidence: 0.17
¬ Plausible(gun, be used to hunt for game animal)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.84
Remarkable(gun, be used to shoot animal when you be hunt)
Evidence: 0.36
¬ Plausible(gun, be used to shoot animal when you be hunt)
0.48
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.57
Remarkable(gun, be used to hunt animal)
Evidence: 0.41
¬ Plausible(gun, be used to hunt animal)
0.46
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.57
Remarkable(gun, be use by person who hunt)
Evidence: 0.56
¬ Plausible(gun, be use by person who hunt)
0.33
Rule weight: 0.60
Evidence weight: 0.57
Similarity weight: 0.97
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.17
Remarkable(gun, be use in hunt)
Evidence: 0.81
¬ Plausible(gun, be use in hunt)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.22
¬ Salient(bullet, be used to hunt)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.22
Salient(bullet, be used to hunt)
Evidence: 0.90
¬ Typical(bullet, be used to hunt)
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.35
Plausible(bullet, be used to hunt)
Evidence: 0.90
¬ Typical(bullet, be used to hunt)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.34
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.23
¬ Typical(gun, be use by person who hunt)
0.11
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.46
¬ Typical(gun, be use in hunt)
0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.30
¬ Typical(gun, be used to hunt animal)
0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.49
¬ Typical(gun, be used to go hunt)
0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.25
¬ Typical(gun, be used to shoot animal when you be hunt)
0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.54
¬ Typical(gun, be used to hunt game)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.47
¬ Typical(rifle, be used to hunt animal)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.42
¬ Typical(rifle, be used to kill animal in hunt)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.47
¬ Typical(gun, be used to hunt for game animal)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(bullet, be used to hunt)
Evidence: 0.81
¬ Typical(rifle, be used to hunt)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Typical(bullet, be used to hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.41
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Typical(bullet, be used to hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)