bullet: be used to kill game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be used to kill game 1.00
be used to kill 0.91
kill 0.90
be used to kill thing 0.89
be used to kill person 0.88
be used to kill someone 0.88
kill person 0.87
be used to kill others 0.86
be used to kill other person 0.86
be make for kill person 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.42
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.33
Plausible(weapon, kill)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.42
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.35
Plausible(weapon, be used to kill someone)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.41
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.30
Plausible(weapon, be used to kill person)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.41
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.39
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.28
Plausible(weapon, be used to kill others)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.30
¬ Plausible(weapon, be used to kill person)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.28
¬ Plausible(weapon, be used to kill others)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.33
¬ Plausible(weapon, kill)
0.06
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.35
¬ Plausible(weapon, be used to kill someone)
0.06
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.34
¬ Plausible(weapon, be make for kill person)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.49
¬ Plausible(projectile, be used to kill)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
0.34
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.39
¬ Remarkable(weapon, be used to kill others)
0.34
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.42
¬ Remarkable(weapon, kill)
0.32
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.41
¬ Remarkable(weapon, be make for kill person)
0.21
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill person)
0.20
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.73
¬ Remarkable(weapon, be used to kill someone)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.26
¬ Remarkable(gun, kill)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.28
¬ Remarkable(machine gun, be used to kill other person)
0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.50
¬ Remarkable(machine gun, be used to kill)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.66
¬ Remarkable(pistol, kill person)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.67
¬ Remarkable(rifle, be used to kill thing)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.72
¬ Remarkable(rifle, be used to kill)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.72
¬ Remarkable(pistol, be used to kill someone)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.73
¬ Remarkable(pistol, be used to kill person)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.73
¬ Remarkable(pistol, be used to kill thing)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.75
¬ Remarkable(pistol, be used to kill)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.74
¬ Remarkable(gun, be used to kill person)
0.05
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.76
¬ Remarkable(gun, be used to kill)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.77
¬ Remarkable(rifle, be used to kill person)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.33
Plausible(weapon, kill)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.30
Plausible(weapon, be used to kill person)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.35
Plausible(weapon, be used to kill someone)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.28
Plausible(weapon, be used to kill others)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.72
Remarkable(rifle, be used to kill)
Evidence: 0.08
¬ Plausible(rifle, be used to kill)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.75
Remarkable(pistol, be used to kill)
Evidence: 0.15
¬ Plausible(pistol, be used to kill)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.77
Remarkable(rifle, be used to kill person)
Evidence: 0.08
¬ Plausible(rifle, be used to kill person)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.73
Remarkable(pistol, be used to kill person)
Evidence: 0.10
¬ Plausible(pistol, be used to kill person)
0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.67
Remarkable(rifle, be used to kill thing)
Evidence: 0.12
¬ Plausible(rifle, be used to kill thing)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.73
Remarkable(pistol, be used to kill thing)
Evidence: 0.15
¬ Plausible(pistol, be used to kill thing)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.72
Remarkable(pistol, be used to kill someone)
Evidence: 0.12
¬ Plausible(pistol, be used to kill someone)
0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.76
Remarkable(gun, be used to kill)
Evidence: 0.33
¬ Plausible(gun, be used to kill)
0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.50
Remarkable(machine gun, be used to kill)
Evidence: 0.17
¬ Plausible(machine gun, be used to kill)
0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.74
Remarkable(gun, be used to kill person)
Evidence: 0.22
¬ Plausible(gun, be used to kill person)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.66
Remarkable(pistol, kill person)
Evidence: 0.14
¬ Plausible(pistol, kill person)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.28
Remarkable(machine gun, be used to kill other person)
Evidence: 0.13
¬ Plausible(machine gun, be used to kill other person)
0.43
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.26
Remarkable(gun, kill)
Evidence: 0.32
¬ Plausible(gun, kill)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.64
¬ Salient(bullet, be used to kill game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.67
¬ Remarkable(bullet, kill)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.84
¬ Remarkable(bullet, be used to kill)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.27
¬ Typical(bullet, be used to kill)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.15
¬ Plausible(bullet, be used to kill someone)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.82
¬ Remarkable(bullet, be used to kill someone)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.64
Salient(bullet, be used to kill game)
Evidence: 0.54
¬ Salient(bullet, kill)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.64
Salient(bullet, be used to kill game)
Evidence: 0.61
¬ Salient(bullet, be used to kill someone)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.40
¬ Typical(bullet, be used to kill someone)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.30
¬ Plausible(bullet, be used to kill)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.64
Salient(bullet, be used to kill game)
Evidence: 0.76
¬ Salient(bullet, be used to kill)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.47
¬ Typical(bullet, kill)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.48
¬ Plausible(bullet, kill)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(bullet, be used to kill game)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.12
Plausible(bullet, be used to kill game)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.30
¬ Typical(weapon, be used to kill someone)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.31
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.38
¬ Typical(weapon, kill)
0.30
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)
0.28
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.44
¬ Typical(weapon, be used to kill others)
0.20
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.70
¬ Typical(projectile, be used to kill)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.29
¬ Typical(gun, be used to kill)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.40
¬ Typical(gun, be used to kill person)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.43
¬ Typical(pistol, be used to kill)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.44
¬ Typical(pistol, be used to kill thing)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.47
¬ Typical(pistol, kill person)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.48
¬ Typical(pistol, be used to kill someone)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.50
¬ Typical(machine gun, be used to kill)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.50
¬ Typical(pistol, be used to kill person)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.52
¬ Typical(gun, kill)
0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.51
¬ Typical(rifle, be used to kill thing)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.52
¬ Typical(rifle, be used to kill person)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.56
¬ Typical(rifle, be used to kill)
0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
Evidence: 0.65
¬ Typical(machine gun, be used to kill other person)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.30
¬ Typical(weapon, be used to kill someone)
0.35
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.34
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.38
¬ Typical(weapon, kill)
0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)
0.31
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.44
¬ Typical(weapon, be used to kill others)
0.27
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.44
Typical(bullet, be used to kill game)
Evidence: 0.70
¬ Typical(projectile, be used to kill)