bullet: get hot

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, assault rifle
Weight: 0.34

Related properties

Property Similarity
get hot 1.00
is hot 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.35
¬ Remarkable(bullet, get hot)
Evidence: 0.61
¬ Remarkable(shot, is hot)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.55
Plausible(bullet, get hot)
Evidence: 0.61
Remarkable(shot, is hot)
Evidence: 0.78
¬ Plausible(shot, is hot)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.55
Plausible(bullet, get hot)
Evidence: 0.46
¬ Salient(bullet, get hot)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.70
Typical(bullet, get hot)
Evidence: 0.91
¬ Typical(bullet, is hot)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.35
Remarkable(bullet, get hot)
Evidence: 0.53
¬ Remarkable(bullet, is hot)
0.51
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.55
Plausible(bullet, get hot)
Evidence: 0.84
¬ Plausible(bullet, is hot)
0.43
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.46
Salient(bullet, get hot)
Evidence: 0.87
¬ Salient(bullet, is hot)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Salient(bullet, get hot)
Evidence: 0.70
¬ Typical(bullet, get hot)
Evidence: 0.35
¬ Remarkable(bullet, get hot)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.55
Plausible(bullet, get hot)
Evidence: 0.70
¬ Typical(bullet, get hot)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.35
¬ Remarkable(bullet, get hot)
Evidence: 0.82
¬ Typical(shot, is hot)