burrow: has quality evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.50
, place
Weight: 0.50
, structure
Weight: 0.50
, environment
Weight: 0.47
, impression
Weight: 0.43
Siblings cave
Weight: 0.31
, nest
Weight: 0.31
, cellar
Weight: 0.31
, basement
Weight: 0.30
, den
Weight: 0.30

Related properties

Property Similarity
has quality evil 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(burrow, has quality evil)
Evidence: 0.84
¬ Salient(burrow, has quality evil)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(burrow, has quality evil)
Evidence: 0.91
¬ Typical(burrow, has quality evil)
Evidence: 0.47
¬ Remarkable(burrow, has quality evil)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(burrow, has quality evil)
Evidence: 0.91
¬ Typical(burrow, has quality evil)