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buy food
:
be used to fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun
1.00
requires get stuff you like
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.59
Plausible(
buy food
,
be used to fun
)
⋁
Evidence:
0.42
¬ Salient(
buy food
,
be used to fun
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.82
Typical(
buy food
,
be used to fun
)
⋁
Evidence:
0.20
¬ Typical(
buy food
,
requires get stuff you like
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.77
Evidence:
0.42
Salient(
buy food
,
be used to fun
)
⋁
Evidence:
0.62
¬ Salient(
buy food
,
requires get stuff you like
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.77
Evidence:
0.59
Plausible(
buy food
,
be used to fun
)
⋁
Evidence:
0.94
¬ Plausible(
buy food
,
requires get stuff you like
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.27
Remarkable(
buy food
,
be used to fun
)
⋁
Evidence:
0.60
¬ Remarkable(
buy food
,
requires get stuff you like
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.42
Salient(
buy food
,
be used to fun
)
⋁
Evidence:
0.82
¬ Typical(
buy food
,
be used to fun
)
⋁
Evidence:
0.27
¬ Remarkable(
buy food
,
be used to fun
)
Typical implies Plausible
0.32
Rule weight:
0.48
Evidence weight:
0.66
Similarity weight:
1.00
Evidence:
0.59
Plausible(
buy food
,
be used to fun
)
⋁
Evidence:
0.82
¬ Typical(
buy food
,
be used to fun
)