buy food: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
requires get stuff you like 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.59
Plausible(buy food, be used to fun)
Evidence: 0.42
¬ Salient(buy food, be used to fun)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.82
Typical(buy food, be used to fun)
Evidence: 0.20
¬ Typical(buy food, requires get stuff you like)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.42
Salient(buy food, be used to fun)
Evidence: 0.62
¬ Salient(buy food, requires get stuff you like)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.59
Plausible(buy food, be used to fun)
Evidence: 0.94
¬ Plausible(buy food, requires get stuff you like)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.27
Remarkable(buy food, be used to fun)
Evidence: 0.60
¬ Remarkable(buy food, requires get stuff you like)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Salient(buy food, be used to fun)
Evidence: 0.82
¬ Typical(buy food, be used to fun)
Evidence: 0.27
¬ Remarkable(buy food, be used to fun)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.59
Plausible(buy food, be used to fun)
Evidence: 0.82
¬ Typical(buy food, be used to fun)