buy food: requires get stuff you like

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get stuff you like 1.00
requires make sure you have enough money 0.84
causes you have to put it away 0.84
requires get money 0.81
be used to give to someone else 0.80
requires take your wallet with you 0.78
be used to fun 0.77
requires get food off shelf 0.77
be used to those who have enough money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.62
¬ Salient(buy food, requires get stuff you like)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.05
¬ Typical(buy food, requires make sure you have enough money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.99
¬ Plausible(buy food, requires make sure you have enough money)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.14
¬ Salient(buy food, causes you have to put it away)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.94
¬ Plausible(buy food, causes you have to put it away)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.05
¬ Typical(buy food, requires get money)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.99
¬ Plausible(buy food, requires get money)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.91
¬ Plausible(buy food, be used to give to someone else)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.59
¬ Plausible(buy food, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.91
¬ Plausible(buy food, requires take your wallet with you)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.89
¬ Plausible(buy food, requires get food off shelf)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.07
¬ Typical(buy food, be used to those who have enough money)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.19
¬ Remarkable(buy food, requires take your wallet with you)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.98
¬ Plausible(buy food, be used to those who have enough money)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.24
¬ Salient(buy food, requires take your wallet with you)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.38
¬ Remarkable(buy food, causes you have to put it away)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.27
¬ Remarkable(buy food, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.26
¬ Typical(buy food, causes you have to put it away)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.42
¬ Salient(buy food, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.26
¬ Typical(buy food, be used to give to someone else)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.58
¬ Salient(buy food, be used to give to someone else)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.28
¬ Typical(buy food, requires get food off shelf)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.65
¬ Remarkable(buy food, be used to give to someone else)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.61
¬ Salient(buy food, requires get food off shelf)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.65
¬ Remarkable(buy food, requires get food off shelf)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.86
¬ Salient(buy food, requires make sure you have enough money)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.36
¬ Typical(buy food, requires take your wallet with you)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.91
¬ Remarkable(buy food, requires make sure you have enough money)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.85
¬ Remarkable(buy food, requires get money)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.91
¬ Salient(buy food, requires get money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.88
¬ Salient(buy food, be used to those who have enough money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.60
Remarkable(buy food, requires get stuff you like)
Evidence: 0.84
¬ Remarkable(buy food, be used to those who have enough money)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.20
Typical(buy food, requires get stuff you like)
Evidence: 0.82
¬ Typical(buy food, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.62
Salient(buy food, requires get stuff you like)
Evidence: 0.20
¬ Typical(buy food, requires get stuff you like)
Evidence: 0.60
¬ Remarkable(buy food, requires get stuff you like)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy food, requires get stuff you like)
Evidence: 0.20
¬ Typical(buy food, requires get stuff you like)