buy present for others: requires get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money 1.00
requires use money 0.92
requires earn some money 0.89
requires earn money 0.88
requires spend money 0.87
causes you spend money 0.86
causes spend your money 0.85
causes have less money 0.85
requires money and desire 0.82
requires save money to purchase their gift 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.92
¬ Salient(buy present for others, requires get money)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.99
¬ Plausible(buy present for others, requires use money)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.89
¬ Plausible(buy present for others, requires earn some money)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.87
¬ Plausible(buy present for others, requires earn money)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.96
¬ Plausible(buy present for others, requires spend money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.66
¬ Remarkable(buy present for others, requires use money)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.98
¬ Plausible(buy present for others, causes you spend money)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.91
¬ Salient(buy present for others, requires use money)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.97
¬ Plausible(buy present for others, causes spend your money)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.97
¬ Plausible(buy present for others, causes have less money)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.49
¬ Remarkable(buy present for others, requires earn money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.72
¬ Salient(buy present for others, requires earn some money)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.51
¬ Remarkable(buy present for others, requires spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.10
¬ Typical(buy present for others, requires use money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.66
¬ Remarkable(buy present for others, requires earn some money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.73
¬ Salient(buy present for others, requires earn money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.84
¬ Salient(buy present for others, requires spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.98
¬ Plausible(buy present for others, requires money and desire)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.54
¬ Remarkable(buy present for others, causes spend your money)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.88
¬ Salient(buy present for others, causes you spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.78
¬ Salient(buy present for others, causes spend your money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.08
¬ Typical(buy present for others, causes you spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.84
¬ Remarkable(buy present for others, causes you spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.84
¬ Salient(buy present for others, causes have less money)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.36
¬ Remarkable(buy present for others, requires money and desire)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Remarkable(buy present for others, requires get money)
Evidence: 0.79
¬ Remarkable(buy present for others, causes have less money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.90
¬ Salient(buy present for others, requires money and desire)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.13
¬ Typical(buy present for others, causes have less money)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.20
¬ Typical(buy present for others, requires spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.19
¬ Typical(buy present for others, causes spend your money)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.16
¬ Typical(buy present for others, requires money and desire)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.34
¬ Typical(buy present for others, requires earn some money)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.05
Typical(buy present for others, requires get money)
Evidence: 0.40
¬ Typical(buy present for others, requires earn money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(buy present for others, requires get money)
Evidence: 0.05
¬ Typical(buy present for others, requires get money)
Evidence: 0.90
¬ Remarkable(buy present for others, requires get money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires get money)
Evidence: 0.05
¬ Typical(buy present for others, requires get money)