buy something: requires steal car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires steal car 1.00
requires steal some money first 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.71
Plausible(buy something, requires steal car)
Evidence: 0.03
¬ Salient(buy something, requires steal car)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.99
Typical(buy something, requires steal car)
Evidence: 0.32
¬ Typical(buy something, requires steal some money first)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.03
Salient(buy something, requires steal car)
Evidence: 0.15
¬ Salient(buy something, requires steal some money first)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.71
Plausible(buy something, requires steal car)
Evidence: 0.92
¬ Plausible(buy something, requires steal some money first)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.00
Remarkable(buy something, requires steal car)
Evidence: 0.40
¬ Remarkable(buy something, requires steal some money first)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.03
Salient(buy something, requires steal car)
Evidence: 0.99
¬ Typical(buy something, requires steal car)
Evidence: 0.00
¬ Remarkable(buy something, requires steal car)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.71
Plausible(buy something, requires steal car)
Evidence: 0.99
¬ Typical(buy something, requires steal car)