cabin: be in woods fucking good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accommodation
Weight: 0.60
, facility
Weight: 0.59
, space
Weight: 0.57
, structure
Weight: 0.57
Siblings living room
Weight: 0.34
, locker room
Weight: 0.33
, bathroom
Weight: 0.33
, cottage
Weight: 0.33
, kennel
Weight: 0.33

Related properties

Property Similarity
be in woods fucking good 1.00
be in woods good 0.93
be in woods 0.90
be in woods rated 0.85
is damn dark 0.81
is darn cool 0.76
make shitty gardens 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(cabin, be in woods fucking good)
Evidence: 0.02
¬ Salient(cabin, be in woods fucking good)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.02
Remarkable(cabin, be in woods fucking good)
Evidence: 0.01
¬ Remarkable(cabin, be in woods good)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.02
Salient(cabin, be in woods fucking good)
Evidence: 0.02
¬ Salient(cabin, be in woods good)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.02
Remarkable(cabin, be in woods fucking good)
Evidence: 0.00
¬ Remarkable(cabin, be in woods)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.02
Salient(cabin, be in woods fucking good)
Evidence: 0.01
¬ Salient(cabin, be in woods)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.02
Remarkable(cabin, be in woods fucking good)
Evidence: 0.00
¬ Remarkable(cabin, be in woods rated)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.02
Salient(cabin, be in woods fucking good)
Evidence: 0.01
¬ Salient(cabin, be in woods rated)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.14
Typical(cabin, be in woods fucking good)
Evidence: 0.15
¬ Typical(cabin, be in woods good)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.14
Typical(cabin, be in woods fucking good)
Evidence: 0.12
¬ Typical(cabin, be in woods)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.14
Typical(cabin, be in woods fucking good)
Evidence: 0.11
¬ Typical(cabin, be in woods rated)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.01
Plausible(cabin, be in woods fucking good)
Evidence: 0.17
¬ Plausible(cabin, be in woods)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.01
Plausible(cabin, be in woods fucking good)
Evidence: 0.22
¬ Plausible(cabin, be in woods good)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.01
Plausible(cabin, be in woods fucking good)
Evidence: 0.16
¬ Plausible(cabin, be in woods rated)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(cabin, be in woods fucking good)
Evidence: 0.14
¬ Typical(cabin, be in woods fucking good)
Evidence: 0.02
¬ Remarkable(cabin, be in woods fucking good)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.01
Plausible(cabin, be in woods fucking good)
Evidence: 0.14
¬ Typical(cabin, be in woods fucking good)