cabin: be in woods rated

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accommodation
Weight: 0.60
, facility
Weight: 0.59
, space
Weight: 0.57
, structure
Weight: 0.57
Siblings living room
Weight: 0.34
, locker room
Weight: 0.33
, bathroom
Weight: 0.33
, cottage
Weight: 0.33
, kennel
Weight: 0.33

Related properties

Property Similarity
be in woods rated 1.00
be in woods 0.91
be in woods good 0.90
be in woods fucking good 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.16
Plausible(cabin, be in woods rated)
Evidence: 0.01
¬ Salient(cabin, be in woods rated)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.00
Remarkable(cabin, be in woods rated)
Evidence: 0.00
¬ Remarkable(cabin, be in woods)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.01
Salient(cabin, be in woods rated)
Evidence: 0.01
¬ Salient(cabin, be in woods)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.00
Remarkable(cabin, be in woods rated)
Evidence: 0.01
¬ Remarkable(cabin, be in woods good)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.01
Salient(cabin, be in woods rated)
Evidence: 0.02
¬ Salient(cabin, be in woods good)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.16
Plausible(cabin, be in woods rated)
Evidence: 0.01
¬ Plausible(cabin, be in woods fucking good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.01
Salient(cabin, be in woods rated)
Evidence: 0.02
¬ Salient(cabin, be in woods fucking good)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.00
Remarkable(cabin, be in woods rated)
Evidence: 0.02
¬ Remarkable(cabin, be in woods fucking good)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.11
Typical(cabin, be in woods rated)
Evidence: 0.12
¬ Typical(cabin, be in woods)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.11
Typical(cabin, be in woods rated)
Evidence: 0.15
¬ Typical(cabin, be in woods good)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.16
Plausible(cabin, be in woods rated)
Evidence: 0.17
¬ Plausible(cabin, be in woods)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.11
Typical(cabin, be in woods rated)
Evidence: 0.14
¬ Typical(cabin, be in woods fucking good)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.16
Plausible(cabin, be in woods rated)
Evidence: 0.22
¬ Plausible(cabin, be in woods good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(cabin, be in woods rated)
Evidence: 0.11
¬ Typical(cabin, be in woods rated)
Evidence: 0.00
¬ Remarkable(cabin, be in woods rated)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.16
Plausible(cabin, be in woods rated)
Evidence: 0.11
¬ Typical(cabin, be in woods rated)