camp: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents program
Weight: 0.66
, facility
Weight: 0.66
, trip
Weight: 0.60
, community
Weight: 0.59
, topic
Weight: 0.58
Siblings boot camp
Weight: 0.37
, clinic
Weight: 0.34
, center
Weight: 0.33
, campsite
Weight: 0.33
, concert hall
Weight: 0.33

Related properties

Property Similarity
be in video games 1.00
is games 0.90
be in game 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.26
¬ Remarkable(camp, be in video games)
Evidence: 0.28
¬ Remarkable(campsite, is games)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.50
Plausible(camp, be in video games)
Evidence: 0.28
Remarkable(campsite, is games)
Evidence: 0.36
¬ Plausible(campsite, is games)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.50
Plausible(camp, be in video games)
Evidence: 0.36
¬ Salient(camp, be in video games)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.71
Typical(camp, be in video games)
Evidence: 0.70
¬ Typical(camp, be in game)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.50
Plausible(camp, be in video games)
Evidence: 0.73
¬ Plausible(camp, be in game)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.36
Salient(camp, be in video games)
Evidence: 0.86
¬ Salient(camp, be in game)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.84
Evidence: 0.26
Remarkable(camp, be in video games)
Evidence: 0.77
¬ Remarkable(camp, be in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.36
Salient(camp, be in video games)
Evidence: 0.71
¬ Typical(camp, be in video games)
Evidence: 0.26
¬ Remarkable(camp, be in video games)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.50
Plausible(camp, be in video games)
Evidence: 0.71
¬ Typical(camp, be in video games)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.26
¬ Remarkable(camp, be in video games)
Evidence: 0.52
¬ Typical(campsite, is games)