camp: be very fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents program
Weight: 0.66
, trip
Weight: 0.60
, community
Weight: 0.59
, man
Weight: 0.58
, experience
Weight: 0.57
Siblings young man
Weight: 0.33
, kindergarten
Weight: 0.32
, youth
Weight: 0.32
, television program
Weight: 0.32
, old man
Weight: 0.32

Related properties

Property Similarity
be very fun 1.00
be fun 0.93
be enjoyable 0.82
be very try 0.81
be used to for make you feel good 0.79
eye pretty girl 0.76
be fun and reward 0.76
be good 0.76
experience love 0.76
be used to think 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.75
Plausible(program, be fun and reward)
Evidence: 0.50
¬ Typical(camp, be very fun)
0.40
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.50
¬ Typical(camp, be very fun)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)
0.02
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.75
¬ Plausible(program, be fun and reward)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(camp, be very fun)
Evidence: 0.42
¬ Remarkable(program, be fun and reward)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.69
¬ Remarkable(camp, be very fun)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.69
Remarkable(camp, be very fun)
Evidence: 0.13
¬ Plausible(camp, be very fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.75
Plausible(program, be fun and reward)
Evidence: 0.69
Remarkable(camp, be very fun)
Evidence: 0.13
¬ Plausible(camp, be very fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.61
¬ Salient(camp, be very fun)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.19
¬ Plausible(camp, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.69
Remarkable(camp, be very fun)
Evidence: 0.63
¬ Remarkable(camp, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.09
¬ Plausible(camp, be very try)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.50
Typical(camp, be very fun)
Evidence: 0.47
¬ Typical(camp, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.61
Salient(camp, be very fun)
Evidence: 0.62
¬ Salient(camp, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.69
Remarkable(camp, be very fun)
Evidence: 0.55
¬ Remarkable(camp, be very try)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.50
Typical(camp, be very fun)
Evidence: 0.39
¬ Typical(camp, be enjoyable)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.69
Remarkable(camp, be very fun)
Evidence: 0.67
¬ Remarkable(camp, be enjoyable)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.25
¬ Plausible(camp, be enjoyable)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.61
Salient(camp, be very fun)
Evidence: 0.56
¬ Salient(camp, be very try)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.61
Salient(camp, be very fun)
Evidence: 0.70
¬ Salient(camp, be enjoyable)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.50
Typical(camp, be very fun)
Evidence: 0.61
¬ Typical(camp, be very try)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.61
Salient(camp, be very fun)
Evidence: 0.50
¬ Typical(camp, be very fun)
Evidence: 0.69
¬ Remarkable(camp, be very fun)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.13
Plausible(camp, be very fun)
Evidence: 0.50
¬ Typical(camp, be very fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.69
¬ Remarkable(camp, be very fun)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(camp, be very fun)
Evidence: 0.48
¬ Typical(program, be fun and reward)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.50
Typical(camp, be very fun)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.50
Typical(camp, be very fun)
Evidence: 0.48
¬ Typical(program, be fun and reward)