candle: be used to create mood

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to create mood 1.00
be used to set mood 0.92
be used to create romatic mood at dinner 0.89
be used to create ambience 0.80
be used to create light 0.78
be used to atmosphere 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.69
¬ Salient(candle, be used to create mood)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.16
¬ Plausible(candle, be used to create romatic mood at dinner)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.80
¬ Plausible(candle, be used to set mood)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.58
Remarkable(candle, be used to create mood)
Evidence: 0.31
¬ Remarkable(candle, be used to set mood)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.46
¬ Salient(candle, be used to set mood)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.35
¬ Plausible(candle, be used to create ambience)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.24
Typical(candle, be used to create mood)
Evidence: 0.06
¬ Typical(candle, be used to create light)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.55
¬ Salient(candle, be used to create romatic mood at dinner)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.84
¬ Plausible(candle, be used to create light)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.66
¬ Plausible(candle, be used to atmosphere)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.58
Remarkable(candle, be used to create mood)
Evidence: 0.57
¬ Remarkable(candle, be used to create romatic mood at dinner)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.24
Typical(candle, be used to create mood)
Evidence: 0.16
¬ Typical(candle, be used to atmosphere)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.24
Typical(candle, be used to create mood)
Evidence: 0.41
¬ Typical(candle, be used to set mood)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.24
Typical(candle, be used to create mood)
Evidence: 0.28
¬ Typical(candle, be used to create ambience)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.81
¬ Salient(candle, be used to create ambience)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.93
¬ Salient(candle, be used to create light)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.58
Remarkable(candle, be used to create mood)
Evidence: 0.73
¬ Remarkable(candle, be used to create ambience)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.90
¬ Salient(candle, be used to atmosphere)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.58
Remarkable(candle, be used to create mood)
Evidence: 0.68
¬ Remarkable(candle, be used to atmosphere)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.24
Typical(candle, be used to create mood)
Evidence: 0.53
¬ Typical(candle, be used to create romatic mood at dinner)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.58
Remarkable(candle, be used to create mood)
Evidence: 0.92
¬ Remarkable(candle, be used to create light)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.69
Salient(candle, be used to create mood)
Evidence: 0.24
¬ Typical(candle, be used to create mood)
Evidence: 0.58
¬ Remarkable(candle, be used to create mood)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(candle, be used to create mood)
Evidence: 0.24
¬ Typical(candle, be used to create mood)