cannon: appear late in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gun
Weight: 0.59
, thing
Weight: 0.58
, device
Weight: 0.55
, artifact
Weight: 0.52
Siblings machine gun
Weight: 0.34
, bazooka
Weight: 0.33
, weapon
Weight: 0.32

Related properties

Property Similarity
appear late in game 1.00
appear late 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(cannon, appear late in game)
Evidence: 0.93
¬ Salient(cannon, appear late in game)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Salient(cannon, appear late in game)
Evidence: 0.86
¬ Salient(cannon, appear late)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Typical(cannon, appear late in game)
Evidence: 0.89
¬ Typical(cannon, appear late)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.88
Plausible(cannon, appear late in game)
Evidence: 0.83
¬ Plausible(cannon, appear late)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.59
Remarkable(cannon, appear late in game)
Evidence: 0.52
¬ Remarkable(cannon, appear late)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Salient(cannon, appear late in game)
Evidence: 0.92
¬ Typical(cannon, appear late in game)
Evidence: 0.59
¬ Remarkable(cannon, appear late in game)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(cannon, appear late in game)
Evidence: 0.92
¬ Typical(cannon, appear late in game)