cannon: be good cart

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gun
Weight: 0.59
, thing
Weight: 0.58
, device
Weight: 0.55
, artifact
Weight: 0.52
Siblings machine gun
Weight: 0.34
, bazooka
Weight: 0.33
, weapon
Weight: 0.32

Related properties

Property Similarity
be good cart 1.00
be cart spell 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.49
Plausible(cannon, be good cart)
Evidence: 0.11
¬ Salient(cannon, be good cart)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Remarkable(cannon, be good cart)
Evidence: 0.04
¬ Remarkable(cannon, be cart spell)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.11
Salient(cannon, be good cart)
Evidence: 0.07
¬ Salient(cannon, be cart spell)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.37
Typical(cannon, be good cart)
Evidence: 0.27
¬ Typical(cannon, be cart spell)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.49
Plausible(cannon, be good cart)
Evidence: 0.37
¬ Plausible(cannon, be cart spell)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.11
Salient(cannon, be good cart)
Evidence: 0.37
¬ Typical(cannon, be good cart)
Evidence: 0.06
¬ Remarkable(cannon, be good cart)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Plausible(cannon, be good cart)
Evidence: 0.37
¬ Typical(cannon, be good cart)