cannon: be used to shoot at army

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gun
Weight: 0.59
, thing
Weight: 0.58
, device
Weight: 0.55
, people
Weight: 0.52
Siblings machine gun
Weight: 0.34
, bazooka
Weight: 0.33
, rifle
Weight: 0.33
, weapon
Weight: 0.32
, windmill
Weight: 0.32

Related properties

Property Similarity
be used to shoot at army 1.00
be used to shoot 0.89
be at army 0.87
be used to shoot person 0.87
be used to shoot thing 0.86
be used to shoot artillery round 0.84
be used to shoot animal 0.83
be used to shoot stuff 0.82
be used to shoot animal when you be hunt 0.82
be used to practice shoot 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.40
Plausible(gun, be used to shoot)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)
0.32
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.36
Plausible(gun, be used to shoot animal when you be hunt)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.40
¬ Plausible(gun, be used to shoot)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.36
¬ Plausible(gun, be used to shoot animal when you be hunt)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.89
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.82
¬ Remarkable(gun, be used to shoot)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.84
¬ Remarkable(gun, be used to shoot animal when you be hunt)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.40
¬ Remarkable(machine gun, be at army)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.48
¬ Remarkable(rifle, be at army)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.89
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.70
¬ Remarkable(machine gun, be used to shoot)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.76
¬ Remarkable(machine gun, be used to shoot person)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.77
¬ Remarkable(rifle, be used to practice shoot)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.85
¬ Remarkable(rifle, be used to shoot thing)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.84
¬ Remarkable(rifle, be used to shoot stuff)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.83
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.86
¬ Remarkable(rifle, be used to shoot animal)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.40
Plausible(gun, be used to shoot)
Evidence: 0.71
Remarkable(cannon, be used to shoot at army)
Evidence: 0.37
¬ Plausible(cannon, be used to shoot at army)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.36
Plausible(gun, be used to shoot animal when you be hunt)
Evidence: 0.71
Remarkable(cannon, be used to shoot at army)
Evidence: 0.37
¬ Plausible(cannon, be used to shoot at army)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.48
Remarkable(rifle, be at army)
Evidence: 0.07
¬ Plausible(rifle, be at army)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.76
Remarkable(machine gun, be used to shoot person)
Evidence: 0.13
¬ Plausible(machine gun, be used to shoot person)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.40
Remarkable(machine gun, be at army)
Evidence: 0.07
¬ Plausible(machine gun, be at army)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.70
Remarkable(machine gun, be used to shoot)
Evidence: 0.22
¬ Plausible(machine gun, be used to shoot)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.85
Remarkable(rifle, be used to shoot thing)
Evidence: 0.16
¬ Plausible(rifle, be used to shoot thing)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.77
Remarkable(rifle, be used to practice shoot)
Evidence: 0.04
¬ Plausible(rifle, be used to practice shoot)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.86
Remarkable(rifle, be used to shoot animal)
Evidence: 0.18
¬ Plausible(rifle, be used to shoot animal)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.84
Remarkable(rifle, be used to shoot stuff)
Evidence: 0.15
¬ Plausible(rifle, be used to shoot stuff)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.31
¬ Salient(cannon, be used to shoot at army)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.21
¬ Plausible(cannon, be used to shoot artillery round)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.71
Remarkable(cannon, be used to shoot at army)
Evidence: 0.62
¬ Remarkable(cannon, be used to shoot artillery round)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.31
Salient(cannon, be used to shoot at army)
Evidence: 0.27
¬ Salient(cannon, be used to shoot artillery round)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.63
Typical(cannon, be used to shoot at army)
Evidence: 0.87
¬ Typical(cannon, be used to shoot artillery round)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.31
Salient(cannon, be used to shoot at army)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.37
Plausible(cannon, be used to shoot at army)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.21
¬ Typical(gun, be used to shoot)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.25
¬ Typical(gun, be used to shoot animal when you be hunt)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.38
¬ Typical(machine gun, be used to shoot)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.38
¬ Typical(rifle, be used to shoot thing)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.34
¬ Typical(rifle, be used to shoot animal)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.45
¬ Typical(machine gun, be used to shoot person)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.40
¬ Typical(rifle, be used to shoot stuff)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.62
¬ Typical(rifle, be used to practice shoot)
0.06
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.68
¬ Typical(rifle, be at army)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
Evidence: 0.69
¬ Typical(machine gun, be at army)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.63
Typical(cannon, be used to shoot at army)
Evidence: 0.21
¬ Typical(gun, be used to shoot)
0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.63
Typical(cannon, be used to shoot at army)
Evidence: 0.25
¬ Typical(gun, be used to shoot animal when you be hunt)