cannonball: be used to kill soldier

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.52
, artifact
Weight: 0.52
, thing
Weight: 0.50
, character
Weight: 0.46
, projectile
Weight: 0.46
Siblings cannon
Weight: 0.32
, meteor
Weight: 0.32
, skull
Weight: 0.31
, slingshot
Weight: 0.31
, boomerang
Weight: 0.31

Related properties

Property Similarity
be used to kill soldier 1.00
be used to kill person 0.84
be used to kill enemy 0.83
be used to kill 0.81
be used to kill person in civil war 0.77
be used to shoot at army 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.85
¬ Typical(cannonball, be used to kill soldier)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.49
¬ Plausible(projectile, be used to kill)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.39
¬ Remarkable(cannon, be used to kill enemy)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.42
¬ Remarkable(cannon, be used to kill person)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.36
Remarkable(cannonball, be used to kill soldier)
Evidence: 0.36
¬ Plausible(cannonball, be used to kill soldier)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.42
Remarkable(cannon, be used to kill person)
Evidence: 0.05
¬ Plausible(cannon, be used to kill person)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.71
Remarkable(cannon, be used to shoot at army)
Evidence: 0.37
¬ Plausible(cannon, be used to shoot at army)
0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.39
Remarkable(cannon, be used to kill enemy)
Evidence: 0.39
¬ Plausible(cannon, be used to kill enemy)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.22
¬ Salient(cannonball, be used to kill soldier)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.85
Typical(cannonball, be used to kill soldier)
Evidence: 0.73
¬ Typical(cannonball, be used to kill person in civil war)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.22
Salient(cannonball, be used to kill soldier)
Evidence: 0.26
¬ Salient(cannonball, be used to kill person in civil war)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.34
¬ Plausible(cannonball, be used to kill person in civil war)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.36
Remarkable(cannonball, be used to kill soldier)
Evidence: 0.57
¬ Remarkable(cannonball, be used to kill person in civil war)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.22
Salient(cannonball, be used to kill soldier)
Evidence: 0.85
¬ Typical(cannonball, be used to kill soldier)
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.36
Plausible(cannonball, be used to kill soldier)
Evidence: 0.85
¬ Typical(cannonball, be used to kill soldier)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.70
¬ Typical(projectile, be used to kill)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.74
¬ Typical(cannon, be used to kill person)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.36
¬ Remarkable(cannonball, be used to kill soldier)
Evidence: 0.81
¬ Typical(cannon, be used to kill enemy)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.85
Typical(cannonball, be used to kill soldier)
Evidence: 0.70
¬ Typical(projectile, be used to kill)