cannonball: be used to shoot

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.52
, artifact
Weight: 0.52
, thing
Weight: 0.50
, character
Weight: 0.46
, projectile
Weight: 0.46
Siblings cannon
Weight: 0.32
, meteor
Weight: 0.32
, skull
Weight: 0.31
, slingshot
Weight: 0.31
, boomerang
Weight: 0.31

Related properties

Property Similarity
be used to shoot 1.00
be used to shoot at army 0.89
be used to shoot from cannon 0.87
be used to shoot cannon ball 0.85
be used to shoot cannonball 0.79
be used to shoot artillery round 0.79
be shoot in civil war 0.76
be used to kill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.65
¬ Typical(cannonball, be used to shoot)
0.37
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.44
Plausible(projectile, be used to shoot from cannon)
Evidence: 0.65
¬ Typical(cannonball, be used to shoot)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.65
¬ Typical(cannonball, be used to shoot)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.63
¬ Plausible(projectile, be used to shoot)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.44
¬ Plausible(projectile, be used to shoot from cannon)
0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.49
¬ Plausible(projectile, be used to kill)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
0.42
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.39
¬ Remarkable(projectile, be used to shoot from cannon)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.23
¬ Remarkable(cannon, be shoot in civil war)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.49
¬ Remarkable(cannon, be used to shoot cannonball)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.71
¬ Remarkable(cannon, be used to shoot at army)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.62
¬ Remarkable(cannon, be used to shoot artillery round)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.88
¬ Remarkable(cannon, be used to shoot cannon ball)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.40
Remarkable(cannonball, be used to shoot)
Evidence: 0.52
¬ Plausible(cannonball, be used to shoot)
0.30
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.44
Plausible(projectile, be used to shoot from cannon)
Evidence: 0.40
Remarkable(cannonball, be used to shoot)
Evidence: 0.52
¬ Plausible(cannonball, be used to shoot)
0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.40
Remarkable(cannonball, be used to shoot)
Evidence: 0.52
¬ Plausible(cannonball, be used to shoot)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.88
Remarkable(cannon, be used to shoot cannon ball)
Evidence: 0.05
¬ Plausible(cannon, be used to shoot cannon ball)
0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.71
Remarkable(cannon, be used to shoot at army)
Evidence: 0.37
¬ Plausible(cannon, be used to shoot at army)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.62
Remarkable(cannon, be used to shoot artillery round)
Evidence: 0.21
¬ Plausible(cannon, be used to shoot artillery round)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.49
Remarkable(cannon, be used to shoot cannonball)
Evidence: 0.28
¬ Plausible(cannon, be used to shoot cannonball)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.23
Remarkable(cannon, be shoot in civil war)
Evidence: 0.52
¬ Plausible(cannon, be shoot in civil war)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.33
¬ Salient(cannonball, be used to shoot)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.65
Typical(cannonball, be used to shoot)
Evidence: 0.54
¬ Typical(cannonball, be used to shoot from cannon)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.45
¬ Plausible(cannonball, be used to shoot from cannon)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.33
Salient(cannonball, be used to shoot)
Evidence: 0.42
¬ Salient(cannonball, be used to shoot from cannon)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.40
Remarkable(cannonball, be used to shoot)
Evidence: 0.66
¬ Remarkable(cannonball, be used to shoot from cannon)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.33
Salient(cannonball, be used to shoot)
Evidence: 0.65
¬ Typical(cannonball, be used to shoot)
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.52
Plausible(cannonball, be used to shoot)
Evidence: 0.65
¬ Typical(cannonball, be used to shoot)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.57
¬ Typical(projectile, be used to shoot)
0.31
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.74
¬ Typical(projectile, be used to shoot from cannon)
0.28
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.70
¬ Typical(projectile, be used to kill)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.45
¬ Typical(cannon, be used to shoot cannon ball)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.63
¬ Typical(cannon, be used to shoot at army)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.76
¬ Typical(cannon, be used to shoot cannonball)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.72
¬ Typical(cannon, be shoot in civil war)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(cannonball, be used to shoot)
Evidence: 0.87
¬ Typical(cannon, be used to shoot artillery round)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.65
Typical(cannonball, be used to shoot)
Evidence: 0.57
¬ Typical(projectile, be used to shoot)
0.31
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.65
Typical(cannonball, be used to shoot)
Evidence: 0.74
¬ Typical(projectile, be used to shoot from cannon)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.65
Typical(cannonball, be used to shoot)
Evidence: 0.70
¬ Typical(projectile, be used to kill)