cash in: requires cash

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires cash 1.00
be used to make money 0.79
be used to person with money 0.78
be used to get money 0.78
causes make money 0.76
be used to exchange token for money 0.76
requires exchange your good for money 0.76
requires hand over some money 0.76
be motivated by spendable money instead of poker chip 0.76
be motivated by money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.91
¬ Salient(cash in, requires cash)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.99
¬ Plausible(cash in, be used to make money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.97
¬ Plausible(cash in, be used to person with money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.99
¬ Plausible(cash in, be used to get money)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.04
¬ Typical(cash in, be used to make money)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.82
¬ Plausible(cash in, be used to exchange token for money)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.99
¬ Plausible(cash in, causes make money)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.75
¬ Plausible(cash in, be motivated by spendable money instead of poker chip)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.99
¬ Plausible(cash in, requires exchange your good for money)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.98
¬ Plausible(cash in, requires hand over some money)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.04
¬ Typical(cash in, be used to get money)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.98
¬ Plausible(cash in, be motivated by money)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.04
¬ Typical(cash in, causes make money)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.07
¬ Typical(cash in, be used to person with money)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.91
¬ Salient(cash in, be used to make money)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.46
¬ Salient(cash in, be motivated by spendable money instead of poker chip)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.80
¬ Salient(cash in, be used to person with money)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.05
¬ Typical(cash in, requires exchange your good for money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.62
¬ Salient(cash in, be used to exchange token for money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.06
¬ Typical(cash in, requires hand over some money)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.91
¬ Salient(cash in, be used to get money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.06
¬ Typical(cash in, be motivated by money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.84
¬ Salient(cash in, requires hand over some money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.87
¬ Salient(cash in, requires exchange your good for money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.92
¬ Salient(cash in, causes make money)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.85
¬ Salient(cash in, be motivated by money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.68
¬ Remarkable(cash in, be used to exchange token for money)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.90
¬ Remarkable(cash in, be used to make money)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.91
¬ Remarkable(cash in, be used to person with money)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.91
¬ Remarkable(cash in, be used to get money)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.86
¬ Remarkable(cash in, be motivated by spendable money instead of poker chip)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.89
¬ Remarkable(cash in, causes make money)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.89
¬ Remarkable(cash in, requires hand over some money)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.91
¬ Remarkable(cash in, requires exchange your good for money)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.73
Remarkable(cash in, requires cash)
Evidence: 0.90
¬ Remarkable(cash in, be motivated by money)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.35
¬ Typical(cash in, be used to exchange token for money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.07
Typical(cash in, requires cash)
Evidence: 0.37
¬ Typical(cash in, be motivated by spendable money instead of poker chip)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(cash in, requires cash)
Evidence: 0.07
¬ Typical(cash in, requires cash)
Evidence: 0.73
¬ Remarkable(cash in, requires cash)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(cash in, requires cash)
Evidence: 0.07
¬ Typical(cash in, requires cash)