catch: be defined as hope for result of fish

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, thing
Weight: 0.59
, time
Weight: 0.58
, season
Weight: 0.56
, activity
Weight: 0.55
Siblings sailfish
Weight: 0.35
, game show
Weight: 0.33
, football game
Weight: 0.33
, baseball game
Weight: 0.32
, stop sign
Weight: 0.32

Related properties

Property Similarity
be defined as hope for result of fish 1.00
be defined as fast fish in world 0.83
be defined as some animal 0.78
be defined as most valuable thing we have 0.78
take short than expect 0.76
be measure but not see 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.93
Plausible(game, be defined as some animal)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.33
Plausible(time, be measure but not see)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, take short than expect)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)
0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.12
¬ Plausible(time, be defined as most valuable thing we have)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.25
¬ Plausible(thing, take short than expect)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.33
¬ Plausible(time, be measure but not see)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.93
¬ Plausible(game, be defined as some animal)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.46
¬ Remarkable(game, be defined as some animal)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.60
¬ Remarkable(thing, take short than expect)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.72
¬ Remarkable(time, be measure but not see)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.80
¬ Remarkable(time, be defined as most valuable thing we have)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.70
¬ Remarkable(sailfish, be defined as fast fish in world)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.93
Plausible(game, be defined as some animal)
Evidence: 0.66
Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.22
¬ Plausible(catch, be defined as hope for result of fish)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.33
Plausible(time, be measure but not see)
Evidence: 0.66
Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.22
¬ Plausible(catch, be defined as hope for result of fish)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.66
Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.22
¬ Plausible(catch, be defined as hope for result of fish)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, take short than expect)
Evidence: 0.66
Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.22
¬ Plausible(catch, be defined as hope for result of fish)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.70
Remarkable(sailfish, be defined as fast fish in world)
Evidence: 0.15
¬ Plausible(sailfish, be defined as fast fish in world)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.75
¬ Salient(catch, be defined as hope for result of fish)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Salient(catch, be defined as hope for result of fish)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.22
Plausible(catch, be defined as hope for result of fish)
Evidence: 0.41
¬ Typical(catch, be defined as hope for result of fish)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.20
¬ Typical(game, be defined as some animal)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.31
¬ Typical(time, be measure but not see)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.43
¬ Typical(thing, take short than expect)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.66
¬ Remarkable(catch, be defined as hope for result of fish)
Evidence: 0.41
¬ Typical(sailfish, be defined as fast fish in world)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.41
Typical(catch, be defined as hope for result of fish)
Evidence: 0.20
¬ Typical(game, be defined as some animal)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.41
Typical(catch, be defined as hope for result of fish)
Evidence: 0.31
¬ Typical(time, be measure but not see)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.41
Typical(catch, be defined as hope for result of fish)
Evidence: 0.43
¬ Typical(thing, take short than expect)
0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.41
Typical(catch, be defined as hope for result of fish)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)