catch: be famous girl

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, thing
Weight: 0.59
, time
Weight: 0.58
, season
Weight: 0.56
, activity
Weight: 0.55
Siblings game show
Weight: 0.33
, hop
Weight: 0.33
, football game
Weight: 0.33
, cricket game
Weight: 0.33
, baseball game
Weight: 0.32

Related properties

Property Similarity
be famous girl 1.00
be famous outside girl 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(catch, be famous girl)
Evidence: 0.99
¬ Salient(catch, be famous girl)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Typical(catch, be famous girl)
Evidence: 0.98
¬ Typical(catch, be famous outside girl)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Salient(catch, be famous girl)
Evidence: 0.97
¬ Salient(catch, be famous outside girl)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.95
Plausible(catch, be famous girl)
Evidence: 0.93
¬ Plausible(catch, be famous outside girl)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.57
Remarkable(catch, be famous girl)
Evidence: 0.57
¬ Remarkable(catch, be famous outside girl)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(catch, be famous girl)
Evidence: 0.99
¬ Typical(catch, be famous girl)
Evidence: 0.57
¬ Remarkable(catch, be famous girl)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(catch, be famous girl)
Evidence: 0.99
¬ Typical(catch, be famous girl)