catching: is villains

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.44
, position
Weight: 0.40
, element
Weight: 0.40
, sport
Weight: 0.39
, symptom
Weight: 0.37
Siblings catch
Weight: 0.31
, playing game
Weight: 0.29
, eating
Weight: 0.29
, feeding
Weight: 0.28
, surfing
Weight: 0.28

Related properties

Property Similarity
is villains 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.21
Plausible(catching, is villains)
Evidence: 0.17
¬ Salient(catching, is villains)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.17
Salient(catching, is villains)
Evidence: 0.46
¬ Typical(catching, is villains)
Evidence: 0.15
¬ Remarkable(catching, is villains)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.21
Plausible(catching, is villains)
Evidence: 0.46
¬ Typical(catching, is villains)