cauldron: is locked

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.49
, act
Weight: 0.48
, container
Weight: 0.47
, utensil
Weight: 0.44
, vessel
Weight: 0.41
Siblings stew
Weight: 0.30
, kitchen utensil
Weight: 0.30
, toaster oven
Weight: 0.30
, fountain pen
Weight: 0.30
, cooking utensil
Weight: 0.30

Related properties

Property Similarity
is locked 1.00
be locked in fortnite 0.99
be locked in area 52 0.91
be locked at docks 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.49
Plausible(item, be locked in fortnite)
Evidence: 0.15
¬ Typical(cauldron, is locked)
0.60
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.95
Plausible(item, be locked in area 52)
Evidence: 0.15
¬ Typical(cauldron, is locked)
0.50
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.55
Plausible(container, be locked at docks)
Evidence: 0.15
¬ Typical(cauldron, is locked)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.99
Evidence: 0.04
Plausible(cauldron, is locked)
Evidence: 0.49
¬ Plausible(item, be locked in fortnite)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.04
Plausible(cauldron, is locked)
Evidence: 0.55
¬ Plausible(container, be locked at docks)
0.01
Rule weight: 0.09
Evidence weight: 0.08
Similarity weight: 0.91
Evidence: 0.04
Plausible(cauldron, is locked)
Evidence: 0.95
¬ Plausible(item, be locked in area 52)

Remarkability exclusitivity betweem a parent and a child

0.55
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.54
¬ Remarkable(item, be locked in fortnite)
0.50
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.56
¬ Remarkable(item, be locked in area 52)
0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.40
¬ Remarkable(container, be locked at docks)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.49
Plausible(item, be locked in fortnite)
Evidence: 0.08
Remarkable(cauldron, is locked)
Evidence: 0.04
¬ Plausible(cauldron, is locked)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.95
Plausible(item, be locked in area 52)
Evidence: 0.08
Remarkable(cauldron, is locked)
Evidence: 0.04
¬ Plausible(cauldron, is locked)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.55
Plausible(container, be locked at docks)
Evidence: 0.08
Remarkable(cauldron, is locked)
Evidence: 0.04
¬ Plausible(cauldron, is locked)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(cauldron, is locked)
Evidence: 0.05
¬ Salient(cauldron, is locked)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(cauldron, is locked)
Evidence: 0.15
¬ Typical(cauldron, is locked)
Evidence: 0.08
¬ Remarkable(cauldron, is locked)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.04
Plausible(cauldron, is locked)
Evidence: 0.15
¬ Typical(cauldron, is locked)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.53
¬ Typical(item, be locked in fortnite)
0.44
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.66
¬ Typical(item, be locked in area 52)
0.39
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.08
¬ Remarkable(cauldron, is locked)
Evidence: 0.66
¬ Typical(container, be locked at docks)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.99
Evidence: 0.15
Typical(cauldron, is locked)
Evidence: 0.53
¬ Typical(item, be locked in fortnite)
0.19
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 0.91
Evidence: 0.15
Typical(cauldron, is locked)
Evidence: 0.66
¬ Typical(item, be locked in area 52)
0.17
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.15
Typical(cauldron, is locked)
Evidence: 0.66
¬ Typical(container, be locked at docks)