cave: be used to store wine

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.62
, game
Weight: 0.58
, adventure
Weight: 0.57
, tunnel
Weight: 0.57
Siblings dungeon
Weight: 0.56
, stalagmite
Weight: 0.52
, cellar
Weight: 0.34
, basement
Weight: 0.33
, campsite
Weight: 0.33

Related properties

Property Similarity
be used to store wine 1.00
be used to wine 0.95
be at winery 0.84
be used to store apple 0.80
be at store 0.79
store vegetable 0.76
be used to store item 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.89
¬ Typical(cave, be used to store wine)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.60
¬ Plausible(game, be at store)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.57
¬ Remarkable(game, be at store)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.29
¬ Remarkable(basement, be used to store wine)
0.13
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.42
¬ Remarkable(cellar, be used to store wine)
0.12
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.35
¬ Remarkable(cellar, be used to wine)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.03
¬ Remarkable(cellar, be at winery)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.25
¬ Remarkable(cellar, be used to store apple)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.19
¬ Remarkable(basement, store vegetable)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.60
¬ Remarkable(basement, be used to store item)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.04
Remarkable(cave, be used to store wine)
Evidence: 0.13
¬ Plausible(cave, be used to store wine)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.29
Remarkable(basement, be used to store wine)
Evidence: 0.05
¬ Plausible(basement, be used to store wine)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.42
Remarkable(cellar, be used to store wine)
Evidence: 0.09
¬ Plausible(cellar, be used to store wine)
0.53
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.35
Remarkable(cellar, be used to wine)
Evidence: 0.11
¬ Plausible(cellar, be used to wine)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.60
Remarkable(basement, be used to store item)
Evidence: 0.07
¬ Plausible(basement, be used to store item)
0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.25
Remarkable(cellar, be used to store apple)
Evidence: 0.14
¬ Plausible(cellar, be used to store apple)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.19
Remarkable(basement, store vegetable)
Evidence: 0.09
¬ Plausible(basement, store vegetable)
0.24
Rule weight: 0.60
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.03
Remarkable(cellar, be at winery)
Evidence: 0.63
¬ Plausible(cellar, be at winery)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.05
¬ Salient(cave, be used to store wine)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.05
Salient(cave, be used to store wine)
Evidence: 0.89
¬ Typical(cave, be used to store wine)
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.13
Plausible(cave, be used to store wine)
Evidence: 0.89
¬ Typical(cave, be used to store wine)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.21
¬ Typical(game, be at store)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.65
¬ Typical(cellar, be used to store wine)
0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.83
¬ Typical(basement, be used to store wine)
0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.65
¬ Typical(cellar, be used to wine)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.89
¬ Typical(cellar, be at winery)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.65
¬ Typical(cellar, be used to store apple)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.64
¬ Typical(basement, be used to store item)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(cave, be used to store wine)
Evidence: 0.80
¬ Typical(basement, store vegetable)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.89
Typical(cave, be used to store wine)
Evidence: 0.21
¬ Typical(game, be at store)