ceiling: be too low on sims 3

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents limit
Weight: 0.60
, wall
Weight: 0.58
, floor
Weight: 0.57
, surface
Weight: 0.57
, structure
Weight: 0.56
Siblings soffit
Weight: 0.49
, ground floor
Weight: 0.35
, top floor
Weight: 0.34
, second floor
Weight: 0.34
, balcony
Weight: 0.33

Related properties

Property Similarity
be too low on sims 3 1.00
be in sims 4 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.26
¬ Remarkable(ceiling, be too low on sims 3)
Evidence: 0.23
¬ Remarkable(second floor, be in sims 4)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.45
Plausible(ceiling, be too low on sims 3)
Evidence: 0.23
Remarkable(second floor, be in sims 4)
Evidence: 0.27
¬ Plausible(second floor, be in sims 4)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.45
Plausible(ceiling, be too low on sims 3)
Evidence: 0.32
¬ Salient(ceiling, be too low on sims 3)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.32
Salient(ceiling, be too low on sims 3)
Evidence: 0.64
¬ Typical(ceiling, be too low on sims 3)
Evidence: 0.26
¬ Remarkable(ceiling, be too low on sims 3)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.45
Plausible(ceiling, be too low on sims 3)
Evidence: 0.64
¬ Typical(ceiling, be too low on sims 3)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.26
¬ Remarkable(ceiling, be too low on sims 3)
Evidence: 0.45
¬ Typical(second floor, be in sims 4)