cell phone: be bad for kids

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents telephone line
Weight: 0.76
, mobile phone
Weight: 0.75
, laptop computer
Weight: 0.70
, phone
Weight: 0.64
Siblings cellular phone
Weight: 0.86
, iphone
Weight: 0.69
, android
Weight: 0.64
, base station
Weight: 0.64
, cellphone
Weight: 0.61

Related properties

Property Similarity
be bad for kids 1.00
be useful to kids 0.89
be useful to homescholed kids 0.89
be bad for students 0.86
be bad in school 0.85
be good for school 0.84
be bad for schools 0.83
be important in school 0.77
be useful for students 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.20
¬ Remarkable(cellphone, be bad for kids)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.10
¬ Remarkable(cellphone, be bad in school)
0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.20
¬ Remarkable(cellphone, be bad for students)
0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.34
¬ Remarkable(cellphone, be good for school)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.10
Remarkable(cellphone, be bad in school)
Evidence: 0.13
¬ Plausible(cellphone, be bad in school)
0.46
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.20
Remarkable(cellphone, be bad for kids)
Evidence: 0.40
¬ Plausible(cellphone, be bad for kids)
0.39
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.20
Remarkable(cellphone, be bad for students)
Evidence: 0.43
¬ Plausible(cellphone, be bad for students)
0.34
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.34
Remarkable(cellphone, be good for school)
Evidence: 0.71
¬ Plausible(cellphone, be good for school)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.19
¬ Salient(cell phone, be bad for kids)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.14
Remarkable(cell phone, be bad for kids)
Evidence: 0.25
¬ Remarkable(cell phone, be bad for students)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.14
Remarkable(cell phone, be bad for kids)
Evidence: 0.25
¬ Remarkable(cell phone, be bad for schools)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.40
¬ Salient(cell phone, be bad for students)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.60
Typical(cell phone, be bad for kids)
Evidence: 0.82
¬ Typical(cell phone, be bad for students)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.60
Typical(cell phone, be bad for kids)
Evidence: 0.89
¬ Typical(cell phone, be useful to homescholed kids)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.39
¬ Salient(cell phone, be bad for schools)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.60
Typical(cell phone, be bad for kids)
Evidence: 0.82
¬ Typical(cell phone, be bad for schools)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.60
Typical(cell phone, be bad for kids)
Evidence: 0.99
¬ Typical(cell phone, be good for school)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.57
¬ Plausible(cell phone, be bad for students)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.57
¬ Plausible(cell phone, be bad for schools)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.60
Typical(cell phone, be bad for kids)
Evidence: 0.93
¬ Typical(cell phone, be useful for students)
0.35
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.89
Evidence: 0.14
Remarkable(cell phone, be bad for kids)
Evidence: 0.63
¬ Remarkable(cell phone, be useful to homescholed kids)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.14
Remarkable(cell phone, be bad for kids)
Evidence: 0.64
¬ Remarkable(cell phone, be good for school)
0.30
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.83
¬ Plausible(cell phone, be useful to homescholed kids)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.14
Remarkable(cell phone, be bad for kids)
Evidence: 0.75
¬ Remarkable(cell phone, be useful for students)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.84
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.96
¬ Plausible(cell phone, be good for school)
0.22
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.91
¬ Plausible(cell phone, be useful for students)
0.22
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.89
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.88
¬ Salient(cell phone, be useful to homescholed kids)
0.14
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.84
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.99
¬ Salient(cell phone, be good for school)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.75
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.98
¬ Salient(cell phone, be useful for students)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(cell phone, be bad for kids)
Evidence: 0.60
¬ Typical(cell phone, be bad for kids)
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.60
¬ Typical(cell phone, be bad for kids)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.66
¬ Typical(cellphone, be bad for kids)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.44
¬ Typical(cellphone, be bad in school)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.68
¬ Typical(cellphone, be bad for students)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)
Evidence: 0.87
¬ Typical(cellphone, be good for school)