cellphone: affect children today

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.71
, device
Weight: 0.65
, cell phone
Weight: 0.61
, item
Weight: 0.61
, thing
Weight: 0.56
Siblings cellular telephone
Weight: 0.38
, mobile phone
Weight: 0.38
, mobile
Weight: 0.37

Related properties

Property Similarity
affect children today 1.00
affect life 0.80
be bad for kids 0.80
affect social life 0.78
improve quality for people today 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.69
¬ Typical(cellphone, affect children today)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.28
¬ Plausible(cell phone, be bad for kids)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.38
¬ Remarkable(cellphone, affect children today)
Evidence: 0.14
¬ Remarkable(cell phone, be bad for kids)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.28
Plausible(cell phone, be bad for kids)
Evidence: 0.38
Remarkable(cellphone, affect children today)
Evidence: 0.55
¬ Plausible(cellphone, affect children today)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.50
¬ Salient(cellphone, affect children today)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.69
Typical(cellphone, affect children today)
Evidence: 0.05
¬ Typical(cellphone, affect life)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.23
¬ Plausible(cellphone, affect life)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.38
Remarkable(cellphone, affect children today)
Evidence: 0.20
¬ Remarkable(cellphone, be bad for kids)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.69
Typical(cellphone, affect children today)
Evidence: 0.34
¬ Typical(cellphone, affect social life)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.50
Salient(cellphone, affect children today)
Evidence: 0.27
¬ Salient(cellphone, be bad for kids)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.50
Salient(cellphone, affect children today)
Evidence: 0.27
¬ Salient(cellphone, improve quality for people today)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.38
Remarkable(cellphone, affect children today)
Evidence: 0.24
¬ Remarkable(cellphone, improve quality for people today)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.35
¬ Plausible(cellphone, improve quality for people today)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.40
¬ Plausible(cellphone, be bad for kids)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.69
Typical(cellphone, affect children today)
Evidence: 0.57
¬ Typical(cellphone, improve quality for people today)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.69
Typical(cellphone, affect children today)
Evidence: 0.66
¬ Typical(cellphone, be bad for kids)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.44
¬ Plausible(cellphone, affect social life)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.50
Salient(cellphone, affect children today)
Evidence: 0.46
¬ Salient(cellphone, affect life)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.50
Salient(cellphone, affect children today)
Evidence: 0.60
¬ Salient(cellphone, affect social life)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.38
Remarkable(cellphone, affect children today)
Evidence: 0.82
¬ Remarkable(cellphone, affect social life)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.38
Remarkable(cellphone, affect children today)
Evidence: 0.93
¬ Remarkable(cellphone, affect life)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Salient(cellphone, affect children today)
Evidence: 0.69
¬ Typical(cellphone, affect children today)
Evidence: 0.38
¬ Remarkable(cellphone, affect children today)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.55
Plausible(cellphone, affect children today)
Evidence: 0.69
¬ Typical(cellphone, affect children today)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.38
¬ Remarkable(cellphone, affect children today)
Evidence: 0.60
¬ Typical(cell phone, be bad for kids)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.69
Typical(cellphone, affect children today)
Evidence: 0.60
¬ Typical(cell phone, be bad for kids)