cellphone: affect life

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.71
, device
Weight: 0.65
, cell phone
Weight: 0.61
, item
Weight: 0.61
, thing
Weight: 0.56
Siblings cellular telephone
Weight: 0.38
, mobile phone
Weight: 0.38
, mobile
Weight: 0.37

Related properties

Property Similarity
affect life 1.00
affect social life 0.90
affect children today 0.80
affect brain 0.76
have impact 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.46
¬ Salient(cellphone, affect life)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(cellphone, affect life)
Evidence: 0.82
¬ Remarkable(cellphone, affect social life)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.93
Remarkable(cellphone, affect life)
Evidence: 0.38
¬ Remarkable(cellphone, affect children today)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.93
Remarkable(cellphone, affect life)
Evidence: 0.31
¬ Remarkable(cellphone, affect brain)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.05
Typical(cellphone, affect life)
Evidence: 0.02
¬ Typical(cellphone, have impact)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.93
Remarkable(cellphone, affect life)
Evidence: 0.98
¬ Remarkable(cellphone, have impact)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.10
¬ Plausible(cellphone, affect brain)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.46
Salient(cellphone, affect life)
Evidence: 0.17
¬ Salient(cellphone, affect brain)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.05
Typical(cellphone, affect life)
Evidence: 0.15
¬ Typical(cellphone, affect brain)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.22
¬ Plausible(cellphone, have impact)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.05
Typical(cellphone, affect life)
Evidence: 0.34
¬ Typical(cellphone, affect social life)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.46
Salient(cellphone, affect life)
Evidence: 0.60
¬ Salient(cellphone, affect social life)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.44
¬ Plausible(cellphone, affect social life)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.46
Salient(cellphone, affect life)
Evidence: 0.50
¬ Salient(cellphone, affect children today)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.46
Salient(cellphone, affect life)
Evidence: 0.51
¬ Salient(cellphone, have impact)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.55
¬ Plausible(cellphone, affect children today)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.05
Typical(cellphone, affect life)
Evidence: 0.69
¬ Typical(cellphone, affect children today)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.46
Salient(cellphone, affect life)
Evidence: 0.05
¬ Typical(cellphone, affect life)
Evidence: 0.93
¬ Remarkable(cellphone, affect life)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.23
Plausible(cellphone, affect life)
Evidence: 0.05
¬ Typical(cellphone, affect life)